BlueBastard's Revenge
Online 185.8.95.247:28015 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:14 UTC26d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on BlueBastard's Revenge?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 23 hours in.
What is the wipe schedule on BlueBastard's Revenge?
The record of BlueBastard's Revenge's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 26 days 6 hours ago.
Player counts
How busy is BlueBastard's Revenge?
Of 60 slots on BlueBastard's Revenge, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Look at 20:00 UTC for the last 48 hours: that hour averaged 1 players.
How does BlueBastard's Revenge rank against other Rust servers?
Ranked #6,227 on seven-day player hours, BlueBastard's Revenge is in the top 28% of all ranked servers.
Settings and rules
Which map does BlueBastard's Revenge run?
BlueBastard's Revenge runs a procedural map, which the game generates.
What are the rules and settings on BlueBastard's Revenge?
A gather rate is not given in the name BlueBastard's Revenge. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does BlueBastard's Revenge run?
Rust network protocol 2635 and build 168909 on Windows is what BlueBastard's Revenge runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is BlueBastard's Revenge online, and how reliable is it?
Online now: BlueBastard's Revenge. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is BlueBastard's Revenge located?
No region is published by BlueBastard's Revenge. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 185.8.95.247:28015.
Tags
Which Rust Heatmap lists and filters include BlueBastard's Revenge?
These Rust Heatmap lists include BlueBastard's Revenge: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on BlueBastard's Revenge mean?
gmrust (Game mode): Rust survival, standard rules; mp60 (Max players): Slot count: 60; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags BlueBastard's Revenge publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join BlueBastard's Revenge?
Press F1 in Rust to open the console, then enter client.connect 185.8.95.247:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.