Rust HeatmapInfrared · players
IR live Players46,030 Servers11,649 Warm3,128 Fresh wipes · 3h109 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 6° now Linear · 0–100° · slots

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

Online 185.255.92.108:28125 checked 10m ago

moddedoxide
Sp1 · players now 6/ 100
6% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 16°
Tue 09:00flare: a wipe in that hourThu 07:00
8
7-day average
peak 16
#1,141
rank
top 5%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 10m ago

Li2Players

AveragePeak
0510152009:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.6 days
usual gap
between real wipes
8
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:10 UTC FW27d ago 11 – running 1
Wed 23 Sep, 07:30 UTC36d ago 6 held half 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
106 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
157 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
47 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
20 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

At their busiest, its recent wipes averaged 8 players. 41 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Its rhythm cannot yet be told: too few of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 10 hours ago the server made the world it is on now.

Player counts

How busy is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Of 100 slots on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, 6 are in use right now. A seven-day average of 8 players, with a peak of 16. Look at 21:00 UTC for the last 48 hours: that hour averaged 15 players.

How does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC rank against other Rust servers?

Ranked #1,141 on seven-day player hours, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is in the top 5% of all ranked servers.

Rules and settings

Which map does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs a procedural map of size 1,750 with seed 75034313, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

A gather rate is not given in the name RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.

Server details

Which version of Rust does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run?

Rust network protocol 2635 and build 167781 is the build RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC online, and how reliable is it?

The server is up at the moment: RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is online. Its reported uptime dates the last restart to about 6 days 11 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 23 September 2026.

Where is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC located?

Nothing about a region comes from RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 185.255.92.108:28125 is its address.

Does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run smoothly?

The last 48 hours brought an average of 234 server fps and a floor of 217. Entities peaked at 13,753, counting buildings, deployables and all the rest of the world. At its peak it held 2,077 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Modded Rust servers, by live population are the Rust Heatmap lists that RevolexScripts Hvh | NO EAC | Develop made by CMMLKC fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC mean?

gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags RevolexScripts Hvh | NO EAC | Develop made by CMMLKC publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Press F1 in Rust to open the console, then enter client.connect 185.255.92.108:28125. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://revolexscript.com/.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.