whyfry1zen
Offline 185.253.180.114:28015 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on whyfry1zen?
Its rhythm cannot yet be told: too few of whyfry1zen's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 45 days 23 hours ago.
Player counts
How busy is whyfry1zen?
whyfry1zen went quiet 45 days 20 hours ago and is offline right now.
How does whyfry1zen rank against other Rust servers?
Player hours over seven days put whyfry1zen at #14,559, in the top – of ranked servers.
Map and rules
Which map does whyfry1zen run?
whyfry1zen runs a procedural map, which the game generates.
What are the rules and settings on whyfry1zen?
The name whyfry1zen does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does whyfry1zen run?
The build on whyfry1zen is Rust network protocol 2633 and build 163794, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is whyfry1zen online, and how reliable is it?
Last seen 45 days 20 hours ago, whyfry1zen is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is whyfry1zen located?
No region is published by whyfry1zen. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 185.253.180.114:28015 is its address.
Tags
Which Rust Heatmap lists and filters include whyfry1zen?
The Rust Heatmap lists that whyfry1zen fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on whyfry1zen mean?
The game's server browser reads the tags whyfry1zen publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join whyfry1zen?
Enter client.connect 185.253.180.114:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.