chilling_wave
Online 185.250.36.125:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on chilling_wave?
The record of chilling_wave's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 55 days 17 hours ago.
Player counts
How busy is chilling_wave?
The current population of chilling_wave is 0, against 50 slots. A seven-day average of 0 players.
How does chilling_wave rank against other Rust servers?
Ranked #15,289 on seven-day player hours, chilling_wave is in the top 69% of all ranked servers.
Map and rules
Which map does chilling_wave run?
A procedural map of size 2,000 with seed 78955152, generated by the game, runs on chilling_wave. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on chilling_wave?
A gather rate is not given in the name chilling_wave. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does chilling_wave run?
The build on chilling_wave is Rust network protocol 2633 and build 162929, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is chilling_wave online, and how reliable is it?
The server is up at the moment: chilling_wave is online. Its reported uptime dates the last restart to about 1 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is chilling_wave located?
A region is not published for chilling_wave. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.250.36.125:28015.
Does chilling_wave run smoothly?
It averaged 51 server fps over the last 48 hours, with a low of 13. Entities peaked at 26,590, counting buildings, deployables and all the rest of the world. The highest memory use was 1,050 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include chilling_wave?
These Rust Heatmap lists include chilling_wave: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on chilling_wave mean?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs162929 (Build): The game build here is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags chilling_wave publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join chilling_wave?
Enter client.connect 185.250.36.125:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.