Building Bulletin Creative
Online 185.248.134.124:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:23 UTC4d ago | 8° | – | running | 2 |
| Tue 13 Oct, 10:02 UTC14d ago | 15° | halved by day 3 | 9.3 days | 0 |
| Sun 4 Oct, 09:15 UTC23d ago | 10° | held half | 9 days | 0 |
| Fri 2 Oct, 03:38 UTC25d ago | 7° | held half | 2.2 days | 0 |
| Mon 21 Sep, 16:42 UTC35d ago | 14° | held half | 10.5 days | 2 |
| Thu 17 Sep, 09:04 UTC40d ago | 8° | held half | 4.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Building Bulletin Creative?
Its recent wipes drew an average peak of 11 players. The crowd on the latest wipe reached its peak 2 hours in. Above half the peak until the next wipe: that held in 80% of its recent wipes. By day 3 it was below half in the wipes that did not hold.
What is the wipe schedule on Building Bulletin Creative?
No next wipe can be predicted: Building Bulletin Creative wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 4 days 22 hours ago the server made the world it is on now.
Player counts
How busy is Building Bulletin Creative?
The current population of Building Bulletin Creative is 6, against 100 slots. Averaged over the past week: 4 players, peaking at 15. Its busiest point in the last 48 hours was 16:00 UTC, averaging 11 players.
How does Building Bulletin Creative rank against other Rust servers?
Player hours over seven days put Building Bulletin Creative at #1,551, in the top 7% of ranked servers.
Map and rules
Which map does Building Bulletin Creative run?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on Building Bulletin Creative. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on Building Bulletin Creative?
The name Building Bulletin Creative does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Building Bulletin Creative run?
Rust network protocol 2635 and build 166494 on Windows is what Building Bulletin Creative runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Building Bulletin Creative online, and how reliable is it?
The server is up at the moment: Building Bulletin Creative is online. The uptime it reports puts the last restart at about 4 days 20 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Building Bulletin Creative located?
No region is published by Building Bulletin Creative. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 185.248.134.124:28015.
Does Building Bulletin Creative run smoothly?
The last 48 hours brought an average of 100 server fps and a floor of 99. Buildings, deployables and the rest of the world came to as much as 107,003 entities. The highest memory use was 4,196 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Building Bulletin Creative?
Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population are the Rust Heatmap lists that Building Bulletin Creative fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on Building Bulletin Creative mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs166494 (Build): This build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Building Bulletin Creative publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Building Bulletin Creative?
Press F1 in Rust to open the console, then enter client.connect 185.248.134.124:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://discord.com/invite/rusticated is where its website is.