TEST
Offline 185.246.187.84:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 14:10 UTC21d ago | 1° | – | running | 0 |
| Thu 1 Oct, 19:42 UTC FW27d ago | 0° | – | 5.8 days | 1 |
| Fri 25 Sep, 12:22 UTC33d ago | – | – | 6.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TEST?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on TEST?
No next wipe can be predicted: TEST wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 21 days 15 hours ago.
Population
How busy is TEST?
TEST went quiet 21 days 14 hours ago and is offline right now.
How does TEST rank against other Rust servers?
The top 67% of ranked servers includes TEST, at #14,889 for player hours over the last seven days.
Settings and rules
Which map does TEST run?
The game generates the procedural map on TEST.
What are the rules and settings on TEST?
The name TEST does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TEST run?
The build on TEST is Rust network protocol 2634 and build 166494, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TEST online, and how reliable is it?
Last seen 21 days 14 hours ago, TEST is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 23 September 2026.
Where is TEST located?
A region is not published for TEST. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 185.246.187.84:28015.
Lists and filters
Which Rust Heatmap lists and filters include TEST?
These Rust Heatmap lists include TEST: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TEST mean?
gmrust (Game mode): Survival in the standard Rust form; mp6 (Max players): Slot count: 6; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags TEST publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TEST?
To join by console, open it with F1 in Rust and enter client.connect 185.246.187.84:28015. Or press Launch Rust on this page, which connects you through Steam.