pllm-test-0
Offline 185.226.156.2:28015 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 23:10 UTC16d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on pllm-test-0?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on pllm-test-0?
Its rhythm cannot yet be told: too few of pllm-test-0's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days 2 hours ago.
Player counts
How busy is pllm-test-0?
pllm-test-0 went quiet 16 days 1 hours ago and is offline right now.
How does pllm-test-0 rank against other Rust servers?
The top 71% of ranked servers includes pllm-test-0, at #15,441 for player hours over the last seven days.
Settings and rules
Which map does pllm-test-0 run?
The game generates the procedural map on pllm-test-0.
What are the rules and settings on pllm-test-0?
No gather rate appears in the name pllm-test-0. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does pllm-test-0 run?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-0 runs. To join, your game must match the protocol; Steam handles the update.
Is pllm-test-0 online, and how reliable is it?
pllm-test-0 is down just now; the last sighting was 16 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 12 October 2026.
Where is pllm-test-0 located?
Nothing about a region comes from pllm-test-0. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.226.156.2:28015.
Lists and filters
Which Rust Heatmap lists and filters include pllm-test-0?
Modded Rust servers, by live population are the Rust Heatmap lists that pllm-test-0 fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-0 mean?
The game's server browser reads the tags pllm-test-0 publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): This build is 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join pllm-test-0?
Enter client.connect 185.226.156.2:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.