Rust HeatmapInfrared · players
IR live Players46,574 Servers11,675 Warm2,995 Fresh wipes · 3h93 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

Boat wars Gamemode | Deep Sea Training | Testing

Offline 185.218.195.135:20184 checked 38d ago

moddedcarbon
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,478
rank
top 68%
43d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 38d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
17 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
6 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
24 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
119 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Boat wars Gamemode | Deep Sea Training | Testing?

Boat wars Gamemode | Deep Sea Training | Testing has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 43 days 19 hours ago the server made the world it is on now.

Population

How busy is Boat wars Gamemode | Deep Sea Training | Testing?

Boat wars Gamemode | Deep Sea Training | Testing went quiet 38 days 18 hours ago and is offline right now.

How does Boat wars Gamemode | Deep Sea Training | Testing rank against other Rust servers?

Ranked #15,478 on seven-day player hours, Boat wars Gamemode | Deep Sea Training | Testing is in the top 68% of all ranked servers.

Rules and settings

Which map does Boat wars Gamemode | Deep Sea Training | Testing run?

A procedural map, generated by the game, runs on Boat wars Gamemode | Deep Sea Training | Testing.

What are the rules and settings on Boat wars Gamemode | Deep Sea Training | Testing?

The name Boat wars Gamemode | Deep Sea Training | Testing does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Boat wars Gamemode | Deep Sea Training | Testing run?

Rust network protocol 2633 and build 164530 on Linux is what Boat wars Gamemode | Deep Sea Training | Testing runs. To join, your game must match the protocol; Steam handles the update.

Is Boat wars Gamemode | Deep Sea Training | Testing online, and how reliable is it?

Last seen 38 days 18 hours ago, Boat wars Gamemode | Deep Sea Training | Testing is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 16 September 2026.

Where is Boat wars Gamemode | Deep Sea Training | Testing located?

Nothing about a region comes from Boat wars Gamemode | Deep Sea Training | Testing. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 185.218.195.135:20184.

Lists and filters

Which Rust Heatmap lists and filters include Boat wars Gamemode | Deep Sea Training | Testing?

The Rust Heatmap lists that Boat wars Gamemode | Deep Sea Training | Testing fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Boat wars Gamemode | Deep Sea Training | Testing mean?

The game's server browser reads the tags Boat wars Gamemode | Deep Sea Training | Testing publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Boat wars Gamemode | Deep Sea Training | Testing?

To join by console, open it with F1 in Rust and enter client.connect 185.218.195.135:20184. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp40
Max players The slot count is 40.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, run the same version: game protocol 2633.
cs164530
Build The game build here is 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.