Boat wars Gamemode | Deep Sea Training | Testing
Online 185.218.195.135:20184 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC16d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Boat wars Gamemode | Deep Sea Training | Testing?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Boat wars Gamemode | Deep Sea Training | Testing?
The record of Boat wars Gamemode | Deep Sea Training | Testing's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 1 hours ago.
Population
How busy is Boat wars Gamemode | Deep Sea Training | Testing?
The current population of Boat wars Gamemode | Deep Sea Training | Testing is 0, against 40 slots. Averaged over the past week: 0 players.
How does Boat wars Gamemode | Deep Sea Training | Testing rank against other Rust servers?
Ranked #15,344 on seven-day player hours, Boat wars Gamemode | Deep Sea Training | Testing is in the top 69% of all ranked servers.
Map and rules
Which map does Boat wars Gamemode | Deep Sea Training | Testing run?
A procedural map of size 3,000 with seed 1, generated by the game, runs on Boat wars Gamemode | Deep Sea Training | Testing. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Boat wars Gamemode | Deep Sea Training | Testing?
The name Boat wars Gamemode | Deep Sea Training | Testing does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Boat wars Gamemode | Deep Sea Training | Testing run?
Rust network protocol 2634 and build 167781 is the build Boat wars Gamemode | Deep Sea Training | Testing runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Boat wars Gamemode | Deep Sea Training | Testing online, and how reliable is it?
The server is up at the moment: Boat wars Gamemode | Deep Sea Training | Testing is online. About 16 days ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 21 September 2026.
Where is Boat wars Gamemode | Deep Sea Training | Testing located?
No region is published by Boat wars Gamemode | Deep Sea Training | Testing. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 185.218.195.135:20184.
Does Boat wars Gamemode | Deep Sea Training | Testing run smoothly?
It averaged 82 server fps over the last 48 hours, with a low of 64. Buildings, deployables and the rest of the world came to as much as 47,400 entities. At its peak it held 4,169 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Boat wars Gamemode | Deep Sea Training | Testing?
The Rust Heatmap lists that Boat wars Gamemode | Deep Sea Training | Testing fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Boat wars Gamemode | Deep Sea Training | Testing mean?
These are the tags Boat wars Gamemode | Deep Sea Training | Testing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Boat wars Gamemode | Deep Sea Training | Testing?
Press F1 in Rust to open the console, then enter client.connect 185.218.195.135:20184. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://rustcator.com is where its website is.