Local Rust Test 4000
Offline 185.215.184.188:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:22 UTC3d ago | 1° | – | running | 1 |
| Sun 25 Oct, 17:16 UTC4d ago | 1° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local Rust Test 4000?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Local Rust Test 4000?
Local Rust Test 4000 has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 3 days 8 hours ago.
Population
How busy is Local Rust Test 4000?
Local Rust Test 4000 went quiet 44 hours ago and is offline right now. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
How does Local Rust Test 4000 rank against other Rust servers?
Ranked #7,162 on seven-day player hours, Local Rust Test 4000 is in the top 32% of all ranked servers.
Map and rules
Which map does Local Rust Test 4000 run?
A procedural map, generated by the game, runs on Local Rust Test 4000.
What are the rules and settings on Local Rust Test 4000?
No gather rate appears in the name Local Rust Test 4000. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Local Rust Test 4000 run?
Rust network protocol 2635 and build 168909 on Windows is what Local Rust Test 4000 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Rust Test 4000 online, and how reliable is it?
Last seen 44 hours ago, Local Rust Test 4000 is offline right now. 20 of 72 hours up over the last 3 full days, which is 28%. The first record of it on Rust Heatmap is 25 October 2026.
Where is Local Rust Test 4000 located?
A region is not published for Local Rust Test 4000. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 185.215.184.188:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Rust Test 4000?
The Rust Heatmap lists that Local Rust Test 4000 fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Local Rust Test 4000 mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Local Rust Test 4000 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Local Rust Test 4000?
To join by console, open it with F1 in Rust and enter client.connect 185.215.184.188:28015. Or press Launch Rust on this page, which connects you through Steam.