Local Turret Test
Offline 185.215.184.138:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:16 UTC4d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local Turret Test?
Its recent wipes drew an average peak of 1 players. 14 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Local Turret Test?
Local Turret Test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 4 days 1 hours ago the server made the world it is on now.
Player counts
How busy is Local Turret Test?
The last time Local Turret Test was seen was 3 days 10 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1.
How does Local Turret Test rank against other Rust servers?
Player hours over seven days put Local Turret Test at #14,656, in the top 66% of ranked servers.
Rules and settings
Which map does Local Turret Test run?
The game generates the procedural map on Local Turret Test.
What are the rules and settings on Local Turret Test?
No gather rate appears in the name Local Turret Test. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Local Turret Test run?
Rust network protocol 2635 and build 168909 on Windows is what Local Turret Test runs. To join, your game must match the protocol; Steam handles the update.
Is Local Turret Test online, and how reliable is it?
Offline at the moment: Local Turret Test was last seen 3 days 10 hours ago. 1 of 72 hours up over the last 3 full days, which is 1%. It first appears in Rust Heatmap records on 25 October 2026.
Where is Local Turret Test located?
Nothing about a region comes from Local Turret Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 185.215.184.138:28015.
Tags
Which Rust Heatmap lists and filters include Local Turret Test?
The Rust Heatmap lists that Local Turret Test fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Local Turret Test mean?
These are the tags Local Turret Test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Local Turret Test?
Press F1 in Rust to open the console, then enter client.connect 185.215.184.138:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.