Development Server
Offline 185.209.196.163:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Development Server?
Its rhythm cannot yet be told: too few of Development Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 10 days 15 hours ago.
Player counts
How busy is Development Server?
Last seen 43 hours ago, Development Server is offline at the moment. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How does Development Server rank against other Rust servers?
Player hours over seven days put Development Server at #9,574, in the top 43% of ranked servers.
Settings and rules
Which map does Development Server run?
Development Server runs a procedural map, which the game generates.
What are the rules and settings on Development Server?
A gather rate is not given in the name Development Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Development Server run?
The build on Development Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Development Server online, and how reliable is it?
Offline at the moment: Development Server was last seen 43 hours ago. 6 of 48 hours up over the last 2 full days, which is 12%. The first record of it on Rust Heatmap is 26 October 2026.
Where is Development Server located?
Nothing about a region comes from Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 185.209.196.163:28015.
Lists and filters
Which Rust Heatmap lists and filters include Development Server?
The Rust Heatmap lists that Development Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Development Server mean?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Development Server?
Enter client.connect 185.209.196.163:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.