ShockRust | Fight
Online 185.207.214.212:35200 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on ShockRust | Fight?
The record of ShockRust | Fight's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 119 days 2 hours ago.
Player counts
How busy is ShockRust | Fight?
Of 50 slots on ShockRust | Fight, 1 are in use right now. The average across the last seven days is 12 players; the peak reached 43. Its busiest point in the last 48 hours was 16:00 UTC, averaging 37 players.
How does ShockRust | Fight rank against other Rust servers?
Ranked #857 on seven-day player hours, ShockRust | Fight is in the top 4% of all ranked servers.
Settings and rules
Which map does ShockRust | Fight run?
ShockRust | Fight runs a procedural map of size 1,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on ShockRust | Fight?
A gather rate is not given in the name ShockRust | Fight. A group limit is not made public. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does ShockRust | Fight run?
The build on ShockRust | Fight is Rust network protocol 2556 and build 104046, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is ShockRust | Fight online, and how reliable is it?
Right now ShockRust | Fight shows as online. Its reported uptime dates the last restart to about 55 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is ShockRust | Fight located?
No region is published by ShockRust | Fight. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.207.214.212:35200.
Does ShockRust | Fight run smoothly?
Average server fps over the last 48 hours was 60; it never dropped below 54. The world held as many as 7,605 entities, buildings and deployables included. Memory use reached 1,323 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include ShockRust | Fight?
The Rust Heatmap lists that ShockRust | Fight fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average.
What do the server tags on ShockRust | Fight mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; v2556 (Protocol): The server runs game protocol 2556, so your game has to match it; cs104046 (Build): This build is 104046; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags ShockRust | Fight publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join ShockRust | Fight?
To join by console, open it with F1 in Rust and enter client.connect 185.207.214.212:35200. Or press Launch Rust on this page, which connects you through Steam.