Rust HeatmapInfrared · players
IR live Players65,070 Servers11,731 Warm3,342 Fresh wipes · 3h200 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–50° · slots

ShockRust | Fight

Online 185.207.214.212:35200 checked 9m ago

moddedoxide
Sp1 · players now 1/ 50
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 42°
Wed 00:00flare: a wipe in that hourThu 22:00
12
7-day average
peak 43
#857
rank
top 4%
119d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 9m ago

Li2Players

AveragePeak
02040608000:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Li3Server performance

02040608000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
52 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
231 / 260

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on ShockRust | Fight?

The record of ShockRust | Fight's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 119 days 2 hours ago.

Player counts

How busy is ShockRust | Fight?

Of 50 slots on ShockRust | Fight, 1 are in use right now. The average across the last seven days is 12 players; the peak reached 43. Its busiest point in the last 48 hours was 16:00 UTC, averaging 37 players.

How does ShockRust | Fight rank against other Rust servers?

Ranked #857 on seven-day player hours, ShockRust | Fight is in the top 4% of all ranked servers.

Settings and rules

Which map does ShockRust | Fight run?

ShockRust | Fight runs a procedural map of size 1,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on ShockRust | Fight?

A gather rate is not given in the name ShockRust | Fight. A group limit is not made public. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does ShockRust | Fight run?

The build on ShockRust | Fight is Rust network protocol 2556 and build 104046, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is ShockRust | Fight online, and how reliable is it?

Right now ShockRust | Fight shows as online. Its reported uptime dates the last restart to about 55 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is ShockRust | Fight located?

No region is published by ShockRust | Fight. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.207.214.212:35200.

Does ShockRust | Fight run smoothly?

Average server fps over the last 48 hours was 60; it never dropped below 54. The world held as many as 7,605 entities, buildings and deployables included. Memory use reached 1,323 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include ShockRust | Fight?

The Rust Heatmap lists that ShockRust | Fight fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average.

What do the server tags on ShockRust | Fight mean?

gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; v2556 (Protocol): The server runs game protocol 2556, so your game has to match it; cs104046 (Build): This build is 104046; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags ShockRust | Fight publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join ShockRust | Fight?

To join by console, open it with F1 in Rust and enter client.connect 185.207.214.212:35200. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
v2556
Protocol The server runs game protocol 2556, so your game has to match it.
cs104046
Build This build is 104046.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.