ShockRust | Blue | NoLimit
Offline 185.207.214.212:35100 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 377, 2 hours in, with 23 in the queue.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 12:54 UTC13d ago | 377°+23 queue | – | running | 97 |
| Fri 9 Oct, 12:51 UTC20d ago | 376°+29 queue | halved by day 6 | 7 days | 91 |
| Fri 18 Sep, 15:52 UTC41d ago | 373°+29 queue | halved by day 12 | 20.9 days | 102 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on ShockRust | Blue | NoLimit?
The average peak across its recent wipes is 375 players. 2 hours after the latest wipe the crowd peaked, and 23 more were queued. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 9 it was below half in the wipes that did not hold.
What is the wipe schedule on ShockRust | Blue | NoLimit?
Wipes come at irregular times on ShockRust | Blue | NoLimit, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 13 days 2 hours ago.
Population
How busy is ShockRust | Blue | NoLimit?
ShockRust | Blue | NoLimit went quiet 6 days 16 hours ago and is offline right now. The average across the last seven days is 77 players; the peak reached 173.
How does ShockRust | Blue | NoLimit rank against other Rust servers?
The top 7% of ranked servers includes ShockRust | Blue | NoLimit, at #1,486 for player hours over the last seven days.
Map and rules
Which map does ShockRust | Blue | NoLimit run?
A procedural map of size 4,250 with seed 2147483647, generated by the game, runs on ShockRust | Blue | NoLimit. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on ShockRust | Blue | NoLimit?
The name ShockRust | Blue | NoLimit does not specify a gather rate. A group limit is not made public. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does ShockRust | Blue | NoLimit run?
Rust network protocol 2556 and build 104046 on Linux is what ShockRust | Blue | NoLimit runs. Steam updates your game for you, and the protocol has to match for you to join.
Is ShockRust | Blue | NoLimit online, and how reliable is it?
Last seen 6 days 16 hours ago, ShockRust | Blue | NoLimit is offline right now. It was up 24 of 168 hours across the last 7 full days, or 14% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is ShockRust | Blue | NoLimit located?
No region is published by ShockRust | Blue | NoLimit. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.207.214.212:35100.
Lists and filters
Which Rust Heatmap lists and filters include ShockRust | Blue | NoLimit?
These Rust Heatmap lists include ShockRust | Blue | NoLimit: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 50+ on average brings it up.
What do the server tags on ShockRust | Blue | NoLimit mean?
The game's server browser reads the tags ShockRust | Blue | NoLimit publishes: gmrust (Game mode): Survival in the standard Rust form; mp400 (Max players): Slot count: 400; v2556 (Protocol): The server runs game protocol 2556, so your game has to match it; cs104046 (Build): This build is 104046; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join ShockRust | Blue | NoLimit?
Enter client.connect 185.207.214.212:35100 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.