Testing
Offline 185.207.214.206:35555 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Testing?
Its rhythm cannot yet be told: too few of Testing's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 24 days 14 hours ago the server made the world it is on now.
Player counts
How busy is Testing?
Testing went quiet 19 days 8 hours ago and is offline right now.
How does Testing rank against other Rust servers?
Ranked #15,858 on seven-day player hours, Testing is in the top 72% of all ranked servers.
Rules and settings
Which map does Testing run?
The map on Testing is procedural, size 1,024 with seed 78941876, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named CraggyIsland.
What are the rules and settings on Testing?
A gather rate is not given in the name Testing. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Testing run?
The build on Testing is Rust network protocol 2634 and build 166652, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Testing online, and how reliable is it?
Last seen 19 days 8 hours ago, Testing is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 5 October 2026.
Where is Testing located?
No region is published by Testing. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 185.207.214.206:35555.
Tags
Which Rust Heatmap lists and filters include Testing?
Modded Rust servers, by live population are the Rust Heatmap lists that Testing fits. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Testing mean?
These are the tags Testing publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Testing?
To join by console, open it with F1 in Rust and enter client.connect 185.207.214.206:35555. Or press Launch Rust on this page, which connects you through Steam.