Rust HeatmapInfrared · players
IR live Players97,865 Servers11,882 Warm3,914 Fresh wipes · 3h398 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–250° · slots

URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ]

Online 185.207.214.206:35015 checked 9m ago

3x trio vanillamoddedcarbon
Sp1 · players now 2/ 250
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 5°
Tue 17:00flare: a wipe in that hourThu 15:00
2
7-day average
peak 15
#1,955
rank
top 9%
3d ago
last wipe
no schedule published
3d 19h
next wipe
Mon 2 Nov, 11:59 UTC
UTC checked 9m ago

Li2Players

AveragePeak
0246817:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, and #169 of the trio servers (top 27%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 11:59 UTC, in 3d 19h. Every Monday at 11:59 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 2

Coming wipes

3d 19h
Mon 2 Nov, 11:59 UTC
7d 2h
Thu 5 Nov, 19:00 UTC
FW
10d 19h
Mon 9 Nov, 11:59 UTC
17d 19h
Mon 16 Nov, 11:59 UTC
24d 19h
Mon 23 Nov, 11:59 UTC
31d 19h
Mon 30 Nov, 11:59 UTC
35d 2h
Thu 3 Dec, 19:00 UTC
FW
38d 19h
Mon 7 Dec, 11:59 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 24 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 11:59 UTC3d ago 7 – running 2
Mon 19 Oct, 11:58 UTC10d ago 5 held half 7 days 1
Mon 12 Oct, 12:03 UTC17d ago 6 halved by day 2 7 days 1
Mon 5 Oct, 11:59 UTC24d ago 3 held half 7 days 2
Thu 1 Oct, 17:57 UTC FW27d ago 3 held half 3.8 days 1
Mon 28 Sep, 12:00 UTC31d ago 3 held half 3.2 days 0
Mon 21 Sep, 11:58 UTC38d ago 5 halved by day 4 7 days 0
Mon 14 Sep, 12:02 UTC45d ago 4 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG 3X |Solo/Duo/Trio|LootX3| JUST FULLWIPED
NA · trio · 3x · weekly · 269 on average
415 / 425
WARBANDITS.GG EU 3X |Solo/Duo/Trio|LootX3| JUST WIPED
EU · trio · 3x · weekly · 257 on average
594 / 600
WEREWOLF GAMING.CO 3x Solo/Duo/Trio LARGE|Lootx3|ShareBPs|WIPED
EU · trio · 3x · biweekly · 132 on average
257 / 275
155 / 300
WEREWOLF GAMING.CO 3x Solo/Duo/Trio|Loot x3|Share BPs| WIPED
EU · trio · 3x · biweekly · 94 on average
42 / 200
ProjectNova.gg Mars|3X|Solo/Duo/Trio|X3 JUST WIPED 10/27
trio · 3x · weekly · 43 on average
30 / 50

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ]?

At their busiest, its recent wipes averaged 6 players. The crowd on the latest wipe reached its peak 24 hours in. Half the peak was held until the next wipe in 80% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ]?

The wipe rhythm on URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] is every Monday at 11:59 UTC. Monday 2 November at 11:59 UTC is when its next wipe is due. The world in play now was made 3 days 4 hours ago.

Player counts

How busy is URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ]?

Of 250 slots on URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ], 2 are in use right now. A seven-day average of 2 players, with a peak of 15. Look at 19:00 UTC for the last 48 hours: that hour averaged 4 players.

How does URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] rank against other Rust servers?

The top 9% of ranked servers includes URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ], at #1,955 for player hours over the last seven days. Ranked against other trio servers, it comes in at #169.

Settings and rules

Which map does URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] run?

The map on URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] is procedural, size 3,500 with seed 1492257013, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ]?

According to its name, URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] has a 3x gather rate. Player groups are capped at 3 (trio). The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] run?

Rust network protocol 2635 and build 168909 on Linux is what URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] runs. Steam updates your game for you, and the protocol has to match for you to join.

Is URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] online, and how reliable is it?

Right now URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] shows as online. The uptime it reports puts the last restart at about 12 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] located?

A region is not published for URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.207.214.206:35015.

Does URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] run smoothly?

It averaged 98 server fps over the last 48 hours, with a low of 92. Entities peaked at 71,381, counting buildings, deployables and all the rest of the world. The highest memory use was 3,170 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ]?

The Rust Heatmap lists that URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] fits are: Trio Rust servers, 3x Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week; Gather rate: 3x.

What do the server tags on URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] mean?

These are the tags URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ] publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp250 (Max players): The slot count is 250; ts3 (Group limit): The team limit is 3; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ]?

3 other servers we track publish a urban-rust.org hostname too, so one operator most likely runs them all with URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ].

Connect

How do I join URBAN RUST #4 [ X3 | MAX 3 | KITS | TP | TRADE ]?

Press F1 in Rust to open the console, then enter client.connect 185.207.214.206:35015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://urban-rust.org.

KeyServer tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts3

Game

gmvanilla
Game mode Survival in vanilla form.
mp250
Max players The slot count is 250.
ts3
Group limit The team limit is 3.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.