PBGaming Test Server
Online 185.206.148.48:28035 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 13:44 UTC23d ago | 1° | – | running | 0 |
| Fri 2 Oct, 01:25 UTC27d ago | 0° | – | 3.5 days | 0 |
| Tue 22 Sep, 00:06 UTC37d ago | 1° | halved by day 1 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on PBGaming Test Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on PBGaming Test Server?
No next wipe can be predicted: PBGaming Test Server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 23 days 19 hours ago.
Player counts
How busy is PBGaming Test Server?
PBGaming Test Server currently has 0 of its 50 slots filled. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 01:00 UTC, averaging 0 players.
How does PBGaming Test Server rank against other Rust servers?
The top 68% of ranked servers includes PBGaming Test Server, at #15,142 for player hours over the last seven days.
Settings and rules
Which map does PBGaming Test Server run?
PBGaming Test Server runs a procedural map of size 4,500 with seed 676767, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on PBGaming Test Server?
A gather rate is not given in the name PBGaming Test Server. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does PBGaming Test Server run?
Rust network protocol 2635 and build 168909 is the build PBGaming Test Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is PBGaming Test Server online, and how reliable is it?
The server is up at the moment: PBGaming Test Server is online. About 5 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is PBGaming Test Server located?
No region is published by PBGaming Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 185.206.148.48:28035.
Does PBGaming Test Server run smoothly?
Average server fps over the last 48 hours was 84; it never dropped below 51. The world held as many as 122,241 entities, buildings and deployables included. The highest memory use was 5,446 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include PBGaming Test Server?
These Rust Heatmap lists include PBGaming Test Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on PBGaming Test Server mean?
These are the tags PBGaming Test Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join PBGaming Test Server?
Press F1 in Rust to open the console, then enter client.connect 185.206.148.48:28035. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.