test gr
Online EU 185.189.255.249:35100 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 44% of all ranked servers, top 77% in EU, and #330 of the duo servers (top 79%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 17:07 UTC, in 5d 6h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 17:07 UTC8d ago | 4° | – | running | 1 |
| Thu 1 Oct, 18:12 UTC FW27d ago | 1° | halved by day 1 | 19 days | 0 |
| Sun 27 Sep, 18:53 UTC31d ago | 2° | held half | 4 days | 1 |
| Tue 15 Sep, 01:31 UTC44d ago | 1° | halved by day 3 | 12.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on test gr?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 2 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on test gr?
Its tag guides the prediction because test gr's wipe record is too thin to confirm the schedule. Tuesday 3 November at 17:07 UTC is when its next wipe is due. 8 days 17 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.
Population
How busy is test gr?
test gr currently has 1 of its 50 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 14:00 UTC for the last 48 hours: that hour averaged 1 players.
How does test gr rank against other Rust servers?
Top 44% of ranked servers and #2,235 in Europe: that is test gr at #9,767 for player hours over seven days. Ranked against other duo servers, it comes in at #330.
Settings and rules
Which map does test gr run?
A procedural map of size 3,500 with seed 121315422, generated by the game, runs on test gr. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on test gr?
No gather rate appears in the name test gr. A group can have at most 2 players (duo). survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does test gr run?
Rust network protocol 2635 and build 168909 on Windows is what test gr runs. Steam updates your game for you, and the protocol has to match for you to join.
Is test gr online, and how reliable is it?
Online now: test gr. Its reported uptime dates the last restart to about 6 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is test gr located?
The EU tag is how test gr lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.189.255.249:35100.
Does test gr run smoothly?
Average server fps over the last 48 hours was 434; it never dropped below 349. Entities peaked at 25,411, counting buildings, deployables and all the rest of the world. At its peak it held 2,300 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include test gr?
The Rust Heatmap lists that test gr fits are: Rust servers with a group limit of 2, EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 2 weeks brings it up.
What do the server tags on test gr mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts2 (Group limit): The team limit is 2; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe are the tags test gr publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join test gr?
Press F1 in Rust to open the console, then enter client.connect 185.189.255.249:35100. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://m.vk.com/public124254208.