Rust HeatmapInfrared · players
IR live Players40,842 Servers11,610 Warm2,876 Fresh wipes · 3h140 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–300° · slots

RedLine#1 -2X LOOT- -NO LIMIT-

Online EU 185.189.255.167:35000 checked 13m ago

2x biweekly wipes moddedcarbon
Sp1 · players now 0/ 300
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Wed 07:00flare: a wipe in that hourFri 04:00
0
7-day average
peak 5
#4,101
rank
top 18% · #1499 in EU
13d ago
last wipe
biweekly schedule
7h
next wipe
Fri 30 Oct, 14:02 UTC
UTC checked 13m ago

Li2Players

AveragePeak
00.511.5207:0016:0002:0010:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

010020030040007:0016:0002:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 18% of all ranked servers, top 51% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:02 UTC, in 7h. Its biweekly schedule tag · low confidence

14.3 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 10.5

Coming wipes

7h
Fri 30 Oct, 14:02 UTC
6d 12h
Thu 5 Nov, 19:00 UTC
FW
14d 7h
Fri 13 Nov, 14:02 UTC
28d 7h
Fri 27 Nov, 14:02 UTC
34d 12h
Thu 3 Dec, 19:00 UTC
FW
42d 7h
Fri 11 Dec, 14:02 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:02 UTC13d ago 5 – running 4
Thu 1 Oct, 18:40 UTC FW28d ago 3 halved by day 13 14.8 days 0
Thu 17 Sep, 23:23 UTC42d ago 5 halved by day 8 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Medium | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · biweekly · 184 on average
581 / 600
РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2x
EU · groups of 300+ · 2x · biweekly · 58 on average
170 / 200
ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10
EU · groups of 10+ · 2x · biweekly · 53 on average
10 / 200
PROSTOJ #6 | Ресурсы x2 | Компоненты x1
EU · groups of 8+ · 2x · biweekly · 50 on average
2 / 200
Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий
EU · groups of 150+ · 2x · biweekly · 34 on average
5 / 200
Россия | Классика X2 | IMBA RUST 23.10
EU · groups of 100+ · 2x · biweekly · 30 on average
4 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RedLine#1 -2X LOOT- -NO LIMIT-?

Its recent wipes drew an average peak of 4 players. 24 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 10.5 when it did not hold.

What is the wipe schedule on RedLine#1 -2X LOOT- -NO LIMIT-?

The prediction follows its tag, as too few of RedLine#1 -2X LOOT- -NO LIMIT-'s wipes are on record to confirm the schedule. Due on Friday 30 October at 14:02 UTC: the next wipe. The world in play now was made 13 days 16 hours ago. Its tags state a wipe every two weeks.

Player counts

How busy is RedLine#1 -2X LOOT- -NO LIMIT-?

Of 300 slots on RedLine#1 -2X LOOT- -NO LIMIT-, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 5. Look at 11:00 UTC for the last 48 hours: that hour averaged 1 players.

How does RedLine#1 -2X LOOT- -NO LIMIT- rank against other Rust servers?

Seven-day player hours place RedLine#1 -2X LOOT- -NO LIMIT- at #4,101, in the top 18% of ranked servers; within Europe it is #1,499.

Map and rules

Which map does RedLine#1 -2X LOOT- -NO LIMIT- run?

The map on RedLine#1 -2X LOOT- -NO LIMIT- is procedural, size 5,000 with seed 1759884539, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on RedLine#1 -2X LOOT- -NO LIMIT-?

According to its name, RedLine#1 -2X LOOT- -NO LIMIT- has a 2x gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does RedLine#1 -2X LOOT- -NO LIMIT- run?

Rust network protocol 2635 and build 168909 is the build RedLine#1 -2X LOOT- -NO LIMIT- runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RedLine#1 -2X LOOT- -NO LIMIT- online, and how reliable is it?

The server is up at the moment: RedLine#1 -2X LOOT- -NO LIMIT- is online. Its reported uptime dates the last restart to about 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is RedLine#1 -2X LOOT- -NO LIMIT- located?

With its EU tag, RedLine#1 -2X LOOT- -NO LIMIT- lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 185.189.255.167:35000.

Does RedLine#1 -2X LOOT- -NO LIMIT- run smoothly?

Average server fps over the last 48 hours was 167; it never dropped below 134. Buildings, deployables and the rest of the world came to as much as 141,303 entities. The highest memory use was 3,986 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include RedLine#1 -2X LOOT- -NO LIMIT-?

2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that RedLine#1 -2X LOOT- -NO LIMIT- fits. Filtering the list by Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x brings it up.

What do the server tags on RedLine#1 -2X LOOT- -NO LIMIT- mean?

These are the tags RedLine#1 -2X LOOT- -NO LIMIT- publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp300 (Max players): Slot count: 300; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): The wipe interval is two weeks; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; EU (Europe): The server browser lists it under Europe; jp0 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join RedLine#1 -2X LOOT- -NO LIMIT-?

Enter client.connect 185.189.255.167:35000 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://redlineserver.gamestores.app.

KeyServer tags

what each one means

Published as mp300,ptrak,jp0,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp300
Max players Slot count: 300.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Region

EU
Europe The server browser lists it under Europe.

Other

jp0
Custom tag This is not a standard Rust tag: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.