Rust HeatmapInfrared · players
IR live Players39,661 Servers11,593 Warm2,860 Fresh wipes · 3h129 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–200° · slots

104KA ToP Mod

Online 185.189.255.162:35400 checked 8m ago

monthly wipes moddedoxide
Sp1 · players now 0/ 200
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 06:00flare: a wipe in that hourFri 04:00
0
7-day average
peak 1
#12,883
rank
top 58%
12d ago
last wipe
monthly schedule
6d 13h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 8m ago

Li2Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

05010015020006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct16 Oct23 Oct30 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

1 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
50
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

6d 13h
Thu 5 Nov, 19:00 UTC
FW
34d 13h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 21:19 UTC12d ago 3 – running 0
Thu 15 Oct, 13:03 UTC14d ago 2 held half 2.3 days 0
Thu 1 Oct, 11:58 UTC28d ago 146+26 queue – 14 days 67
Wed 30 Sep, 11:58 UTC29d ago 147+26 queue – 1 days 69
Tue 29 Sep, 11:58 UTC30d ago 147+20 queue – 1 days 73
Mon 28 Sep, 11:58 UTC31d ago 147+19 queue – 1 days 53
Sun 27 Sep, 12:02 UTC32d ago 147+26 queue – 1 days 126
Sat 26 Sep, 11:58 UTC33d ago 147+26 queue – 1 days 120
Fri 25 Sep, 11:58 UTC34d ago 147+18 queue – 1 days 71
Thu 24 Sep, 11:58 UTC35d ago 145+7 queue – 1 days 59

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] | КЛАССИКА | ДЛЯ НОВИЧКОВ
EU · groups of 5 · monthly · 1 on average
0 / 200
Rust: City of Tarkov [MAIN]
NA · groups of 5 · monthly · 1 on average
1 / 50
Rust up North
groups of 6 · monthly · 1 on average
0 / 50
Rustafied.com - US Low Pop
NA · groups of 6 · monthly · 90 on average
67 / 150
Rustafied.com - EU Low Pop
EU · groups of 6 · monthly · 89 on average
26 / 150
Rustoria.co - EU Low Pop
EU · groups of 6 · monthly · 81 on average
12 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on 104KA ToP Mod?

At their busiest, its recent wipes averaged 50 players. 12 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on 104KA ToP Mod?

The only wipe on 104KA ToP Mod is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 12 days 8 hours ago the server made the world it is on now. Its tags state a wipe each month.

Population

How busy is 104KA ToP Mod?

Of 200 slots on 104KA ToP Mod, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1.

How does 104KA ToP Mod rank against other Rust servers?

Player hours over seven days put 104KA ToP Mod at #12,883, in the top 58% of ranked servers.

Map and rules

Which map does 104KA ToP Mod run?

A procedural map of size 4,000 with seed 290843, generated by the game, runs on 104KA ToP Mod. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on 104KA ToP Mod?

No gather rate appears in the name 104KA ToP Mod. 5 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does 104KA ToP Mod run?

The build on 104KA ToP Mod is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is 104KA ToP Mod online, and how reliable is it?

Right now 104KA ToP Mod shows as online. The uptime it reports puts the last restart at about 10 days 13 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is 104KA ToP Mod located?

A region is not published for 104KA ToP Mod. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 185.189.255.162:35400.

Does 104KA ToP Mod run smoothly?

Average server fps over the last 48 hours was 93; it never dropped below 82. The world held as many as 93,750 entities, buildings and deployables included. Memory use reached 4,805 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include 104KA ToP Mod?

Modded Rust servers, by live population are the Rust Heatmap lists that 104KA ToP Mod fits. Filtering the list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks brings it up.

What do the server tags on 104KA ToP Mod mean?

gmvanilla (Game mode): The vanilla survival game; mp200 (Max players): This server has 200 slots; ts5 (Group limit): The team limit is 5; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags 104KA ToP Mod publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join 104KA ToP Mod?

Enter client.connect 185.189.255.162:35400 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://game.104ka.ru.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts5,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp200
Max players This server has 200 slots.
ts5
Group limit The team limit is 5.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167781
Build This build is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.