HAPER #1
Online 185.189.255.128:35400 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:47 UTC7d ago | 1° | – | running | 0 |
| Sat 17 Oct, 09:42 UTC12d ago | 4° | halved by day 2 | 5 days | 1 |
| Fri 16 Oct, 15:05 UTC13d ago | 2° | – | 0.8 days | 1 |
| Thu 15 Oct, 00:53 UTC15d ago | 3° | – | 1.6 days | 0 |
| Mon 5 Oct, 12:33 UTC24d ago | 3° | halved by day 2 | 9.5 days | 1 |
| Sat 3 Oct, 18:29 UTC26d ago | 7° | – | 1.8 days | 0 |
| Fri 2 Oct, 09:53 UTC27d ago | 4° | – | 1.4 days | 0 |
| Fri 2 Oct, 01:06 UTC28d ago | 3° | – | 0.4 days | 0 |
| Thu 1 Oct, 12:43 UTC28d ago | 3° | – | 0.5 days | 1 |
| Fri 25 Sep, 10:03 UTC34d ago | 5° | halved by day 3 | 6.1 days | 0 |
| Thu 24 Sep, 10:04 UTC35d ago | 3° | – | 1 days | 0 |
| Tue 22 Sep, 11:44 UTC37d ago | 4° | – | 1.9 days | 1 |
| Sun 13 Sep, 16:38 UTC46d ago | 2° | held half | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on HAPER #1?
Its recent wipes drew an average peak of 2 players. 31 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on HAPER #1?
Wipes come at irregular times on HAPER #1, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 7 days 16 hours ago.
Population
How busy is HAPER #1?
HAPER #1 currently has 0 of its 100 slots filled. A seven-day average of 1 players, with a peak of 5. Look at 18:00 UTC for the last 48 hours: that hour averaged 4 players.
How does HAPER #1 rank against other Rust servers?
Player hours over seven days put HAPER #1 at #3,861, in the top 17% of ranked servers.
Rules and settings
Which map does HAPER #1 run?
The map on HAPER #1 is procedural, size 4,000 with seed 2006006615, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on HAPER #1?
A gather rate is not given in the name HAPER #1. The group limit is 10 players. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does HAPER #1 run?
The build on HAPER #1 is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is HAPER #1 online, and how reliable is it?
Online now: HAPER #1. The uptime it reports puts the last restart at about 11 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is HAPER #1 located?
No region is published by HAPER #1. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 185.189.255.128:35400.
Does HAPER #1 run smoothly?
The last 48 hours brought an average of 85 server fps and a floor of 68. Buildings, deployables and the rest of the world came to as much as 93,513 entities. The highest memory use was 2,972 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include HAPER #1?
Modded Rust servers, by live population are the Rust Heatmap lists that HAPER #1 fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on HAPER #1 mean?
The game's server browser reads the tags HAPER #1 publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts10 (Group limit): A team holds no more than 10; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join HAPER #1?
To join by console, open it with F1 in Rust and enter client.connect 185.189.255.128:35400. Or press Launch Rust on this page, which connects you through Steam. https://discord.com/invite/MN5qPd5JDZ is where its website is.
