BuildLab
Offline 185.181.62.121:47831 checked 20h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on BuildLab?
The record of BuildLab's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 17 hours ago.
Player counts
How busy is BuildLab?
Last seen 20 hours ago, BuildLab is offline at the moment. Averaged over the past week: 1 players, peaking at 1. Its busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.
How does BuildLab rank against other Rust servers?
Ranked #9,871 on seven-day player hours, BuildLab is in the top 44% of all ranked servers.
Settings and rules
Which map does BuildLab run?
A procedural map, generated by the game, runs on BuildLab.
What are the rules and settings on BuildLab?
A gather rate is not given in the name BuildLab. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does BuildLab run?
Rust network protocol 2635 and build 168909 on Windows is what BuildLab runs. Steam updates your game for you, and the protocol has to match for you to join.
Is BuildLab online, and how reliable is it?
Last seen 20 hours ago, BuildLab is offline right now. It was up 4 of 168 hours across the last 7 full days, or 2% of the time. It first appears in Rust Heatmap records on 14 October 2026.
Where is BuildLab located?
A region is not published for BuildLab. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.181.62.121:47831.
Lists and filters
Which Rust Heatmap lists and filters include BuildLab?
These Rust Heatmap lists include BuildLab: Rust build servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on BuildLab mean?
These are the tags BuildLab publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join BuildLab?
Press F1 in Rust to open the console, then enter client.connect 185.181.62.121:47831. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.