Rust HeatmapInfrared · players
IR live Players73,926 Servers11,841 Warm3,704 Fresh wipes · 3h221 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–4° · slots

BuildLab

Offline 185.181.62.121:47831 checked 20h ago

moddedoxide
Sp1 · players now 1/ 4
25% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 14:00flare: a wipe in that hourWed 17:00
1
7-day average
peak 1
#9,871
rank
top 44%
7d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 20h ago

Li2Players

AveragePeak
00.250.50.75114:0015:0016:0017:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:02 UTC7d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
285 / 999
55 / 999
80 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
14 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
62 / 100
28 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on BuildLab?

The record of BuildLab's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 17 hours ago.

Player counts

How busy is BuildLab?

Last seen 20 hours ago, BuildLab is offline at the moment. Averaged over the past week: 1 players, peaking at 1. Its busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.

How does BuildLab rank against other Rust servers?

Ranked #9,871 on seven-day player hours, BuildLab is in the top 44% of all ranked servers.

Settings and rules

Which map does BuildLab run?

A procedural map, generated by the game, runs on BuildLab.

What are the rules and settings on BuildLab?

A gather rate is not given in the name BuildLab. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does BuildLab run?

Rust network protocol 2635 and build 168909 on Windows is what BuildLab runs. Steam updates your game for you, and the protocol has to match for you to join.

Is BuildLab online, and how reliable is it?

Last seen 20 hours ago, BuildLab is offline right now. It was up 4 of 168 hours across the last 7 full days, or 2% of the time. It first appears in Rust Heatmap records on 14 October 2026.

Where is BuildLab located?

A region is not published for BuildLab. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.181.62.121:47831.

Lists and filters

Which Rust Heatmap lists and filters include BuildLab?

These Rust Heatmap lists include BuildLab: Rust build servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on BuildLab mean?

These are the tags BuildLab publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join BuildLab?

Press F1 in Rust to open the console, then enter client.connect 185.181.62.121:47831. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp4
Max players Slot count: 4.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.