My Dev Server
Offline 185.181.37.110:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:13 UTC25d ago | 1° | – | running | 1 |
| Thu 1 Oct, 20:30 UTC FW27d ago | 1° | – | 1.5 days | 0 |
| Sun 27 Sep, 20:30 UTC31d ago | 1° | held half | 4 days | 1 |
| Fri 25 Sep, 13:50 UTC33d ago | 1° | held half | 2.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on My Dev Server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on My Dev Server?
Wipes come at irregular times on My Dev Server, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 25 days 9 hours ago.
Population
How busy is My Dev Server?
Last seen 22 days 8 hours ago, My Dev Server is offline at the moment.
How does My Dev Server rank against other Rust servers?
The top 61% of ranked servers includes My Dev Server, at #13,767 for player hours over the last seven days.
Map and rules
Which map does My Dev Server run?
My Dev Server runs a procedural map, which the game generates.
What are the rules and settings on My Dev Server?
The name My Dev Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does My Dev Server run?
Rust network protocol 2634 and build 166652 is the build My Dev Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is My Dev Server online, and how reliable is it?
Last seen 22 days 8 hours ago, My Dev Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 25 September 2026.
Where is My Dev Server located?
Nothing about a region comes from My Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 185.181.37.110:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include My Dev Server?
Modded Rust servers, by live population are the Rust Heatmap lists that My Dev Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on My Dev Server mean?
These are the tags My Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join My Dev Server?
Press F1 in Rust to open the console, then enter client.connect 185.181.37.110:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.