Rust HeatmapInfrared · players
IR live Players36,329 Servers11,615 Warm2,867 Fresh wipes · 3h54 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–6° · slots

Oil Trainer - Local Development

Offline 185.176.158.8:28015 checked 30d ago

moddedoxide
Sp1 · players now 0/ 6
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,952
rank
top 71%
30d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 30d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 160 on average
37 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
20 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
7 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Oil Trainer - Local Development?

Its rhythm cannot yet be told: too few of Oil Trainer - Local Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 30 days 13 hours ago.

Player counts

How busy is Oil Trainer - Local Development?

Last seen 30 days 11 hours ago, Oil Trainer - Local Development is offline at the moment.

How does Oil Trainer - Local Development rank against other Rust servers?

Ranked #16,952 on seven-day player hours, Oil Trainer - Local Development is in the top 71% of all ranked servers.

Rules and settings

Which map does Oil Trainer - Local Development run?

Oil Trainer - Local Development runs a procedural map, which the game generates.

What are the rules and settings on Oil Trainer - Local Development?

The name Oil Trainer - Local Development does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Oil Trainer - Local Development run?

Rust network protocol 2633 and build 165217 is the build Oil Trainer - Local Development runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Oil Trainer - Local Development online, and how reliable is it?

Offline at the moment: Oil Trainer - Local Development was last seen 30 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 27 September 2026.

Where is Oil Trainer - Local Development located?

No region is published by Oil Trainer - Local Development. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 185.176.158.8:28015.

Tags

Which Rust Heatmap lists and filters include Oil Trainer - Local Development?

Modded Rust servers, by live population are the Rust Heatmap lists that Oil Trainer - Local Development fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Oil Trainer - Local Development mean?

gmrust (Game mode): Survival in the standard Rust form; mp6 (Max players): This server has 6 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Oil Trainer - Local Development publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Oil Trainer - Local Development?

Enter client.connect 185.176.158.8:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp6
Max players This server has 6 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, run the same version: game protocol 2633.
cs165217
Build This build is 165217.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.