Oil Trainer - Local Development
Offline 185.176.158.8:28015 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Oil Trainer - Local Development?
Its rhythm cannot yet be told: too few of Oil Trainer - Local Development's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 30 days 13 hours ago.
Player counts
How busy is Oil Trainer - Local Development?
Last seen 30 days 11 hours ago, Oil Trainer - Local Development is offline at the moment.
How does Oil Trainer - Local Development rank against other Rust servers?
Ranked #16,952 on seven-day player hours, Oil Trainer - Local Development is in the top 71% of all ranked servers.
Rules and settings
Which map does Oil Trainer - Local Development run?
Oil Trainer - Local Development runs a procedural map, which the game generates.
What are the rules and settings on Oil Trainer - Local Development?
The name Oil Trainer - Local Development does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Oil Trainer - Local Development run?
Rust network protocol 2633 and build 165217 is the build Oil Trainer - Local Development runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Oil Trainer - Local Development online, and how reliable is it?
Offline at the moment: Oil Trainer - Local Development was last seen 30 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 27 September 2026.
Where is Oil Trainer - Local Development located?
No region is published by Oil Trainer - Local Development. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 185.176.158.8:28015.
Tags
Which Rust Heatmap lists and filters include Oil Trainer - Local Development?
Modded Rust servers, by live population are the Rust Heatmap lists that Oil Trainer - Local Development fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Oil Trainer - Local Development mean?
gmrust (Game mode): Survival in the standard Rust form; mp6 (Max players): This server has 6 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Oil Trainer - Local Development publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Oil Trainer - Local Development?
Enter client.connect 185.176.158.8:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.