MAR Rust Test Baseline
Offline 185.175.93.189:28115 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on MAR Rust Test Baseline?
Its rhythm cannot yet be told: too few of MAR Rust Test Baseline's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 43 days 1 hours ago the server made the world it is on now.
Population
How busy is MAR Rust Test Baseline?
The last time MAR Rust Test Baseline was seen was 34 days 9 hours ago, and it is offline now.
How does MAR Rust Test Baseline rank against other Rust servers?
Player hours over seven days put MAR Rust Test Baseline at #16,232, in the top 71% of ranked servers.
Rules and settings
Which map does MAR Rust Test Baseline run?
The game generates the procedural map on MAR Rust Test Baseline.
What are the rules and settings on MAR Rust Test Baseline?
A gather rate is not given in the name MAR Rust Test Baseline. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does MAR Rust Test Baseline run?
Rust network protocol 2633 and build 163794 on Windows is what MAR Rust Test Baseline runs. Steam updates your game for you, and the protocol has to match for you to join.
Is MAR Rust Test Baseline online, and how reliable is it?
Offline at the moment: MAR Rust Test Baseline was last seen 34 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 24 September 2026.
Where is MAR Rust Test Baseline located?
No region is published by MAR Rust Test Baseline. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 185.175.93.189:28115.
Tags
Which Rust Heatmap lists and filters include MAR Rust Test Baseline?
These Rust Heatmap lists include MAR Rust Test Baseline: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MAR Rust Test Baseline mean?
The game's server browser reads the tags MAR Rust Test Baseline publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join MAR Rust Test Baseline?
Press F1 in Rust to open the console, then enter client.connect 185.175.93.189:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.