MAR Rust Test Baseline
Offline 185.175.93.132:28115 checked 40d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on MAR Rust Test Baseline?
MAR Rust Test Baseline has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 43 days ago.
Population
How busy is MAR Rust Test Baseline?
Last seen 40 days ago, MAR Rust Test Baseline is offline at the moment.
How does MAR Rust Test Baseline rank against other Rust servers?
Ranked #15,405 on seven-day player hours, MAR Rust Test Baseline is in the top – of all ranked servers.
Rules and settings
Which map does MAR Rust Test Baseline run?
MAR Rust Test Baseline runs a procedural map, which the game generates.
What are the rules and settings on MAR Rust Test Baseline?
The name MAR Rust Test Baseline does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does MAR Rust Test Baseline run?
Rust network protocol 2633 and build 163794 on Windows is what MAR Rust Test Baseline runs. To join, your game must match the protocol; Steam handles the update.
Is MAR Rust Test Baseline online, and how reliable is it?
Offline at the moment: MAR Rust Test Baseline was last seen 40 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 16 September 2026.
Where is MAR Rust Test Baseline located?
No region is published by MAR Rust Test Baseline. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 185.175.93.132:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include MAR Rust Test Baseline?
The Rust Heatmap lists that MAR Rust Test Baseline fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MAR Rust Test Baseline mean?
gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): The game build here is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags MAR Rust Test Baseline publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join MAR Rust Test Baseline?
Press F1 in Rust to open the console, then enter client.connect 185.175.93.132:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.