RolePlayRust #1
Online 185.158.112.236:10000 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:26 UTC11d ago | 18° | – | running | 3 |
| Thu 1 Oct, 19:31 UTC FW26d ago | 24°+1 queue | halved by day 6 | 14.8 days | 1 |
| Thu 17 Sep, 19:05 UTC40d ago | 17°+1 queue | halved by day 12 | 14 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RolePlayRust #1?
The average peak across its recent wipes is 20 players. 3 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 9 when it did not hold.
What is the wipe schedule on RolePlayRust #1?
Wipes come at irregular times on RolePlayRust #1, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 11 days 18 hours ago.
Population
How busy is RolePlayRust #1?
Of 10 slots on RolePlayRust #1, 3 are in use right now. Averaged over the past week: 4 players, peaking at 11. Look at 16:00 UTC for the last 48 hours: that hour averaged 7 players.
How does RolePlayRust #1 rank against other Rust servers?
Player hours over seven days put RolePlayRust #1 at #1,636, in the top 7% of ranked servers.
Map and rules
Which map does RolePlayRust #1 run?
The map on RolePlayRust #1 is procedural, size 4,500 with seed 2147483647, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on RolePlayRust #1?
The name RolePlayRust #1 does not specify a gather rate. 20 players is the cap for groups. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RolePlayRust #1 run?
The build on RolePlayRust #1 is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RolePlayRust #1 online, and how reliable is it?
The server is up at the moment: RolePlayRust #1 is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is RolePlayRust #1 located?
Nothing about a region comes from RolePlayRust #1. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 185.158.112.236:10000.
Does RolePlayRust #1 run smoothly?
It averaged 79 server fps over the last 48 hours, with a low of 3. Buildings, deployables and the rest of the world came to as much as 147,060 entities. The highest memory use was 4,203 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include RolePlayRust #1?
Rust roleplay servers and Modded Rust servers, by live population are the Rust Heatmap lists that RolePlayRust #1 fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RolePlayRust #1 mean?
These are the tags RolePlayRust #1 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts20 (Group limit): A team holds no more than 20; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RolePlayRust #1?
Press F1 in Rust to open the console, then enter client.connect 185.158.112.236:10000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://rprust.gamestores.app/.