Rust HeatmapInfrared · players
IR live Players52,840 Servers11,737 Warm3,354 Fresh wipes · 3h124 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

OPEN TEST | IRON HAVEN | PvE

Online 185.156.53.136:26271 checked 13m ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 00:00flare: a wipe in that hourWed 22:00
0
7-day average
peak –
#15,344
rank
top 69%
21d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 13m ago

Li2Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Li3Server performance

02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:15 UTC21d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
53 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
44 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
54 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
8 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
8 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on OPEN TEST | IRON HAVEN | PvE?

The average peak across its recent wipes is 3 players. 4 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on OPEN TEST | IRON HAVEN | PvE?

The record of OPEN TEST | IRON HAVEN | PvE's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 21 days 6 hours ago.

Player counts

How busy is OPEN TEST | IRON HAVEN | PvE?

OPEN TEST | IRON HAVEN | PvE currently has 0 of its 100 slots filled. A seven-day average of 0 players.

How does OPEN TEST | IRON HAVEN | PvE rank against other Rust servers?

Player hours over seven days put OPEN TEST | IRON HAVEN | PvE at #15,344, in the top 69% of ranked servers.

Settings and rules

Which map does OPEN TEST | IRON HAVEN | PvE run?

OPEN TEST | IRON HAVEN | PvE runs a procedural map of size 4,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on OPEN TEST | IRON HAVEN | PvE?

No gather rate appears in the name OPEN TEST | IRON HAVEN | PvE. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does OPEN TEST | IRON HAVEN | PvE run?

Rust network protocol 2635 and build 168909 on Linux is what OPEN TEST | IRON HAVEN | PvE runs. To join, your game must match the protocol; Steam handles the update.

Is OPEN TEST | IRON HAVEN | PvE online, and how reliable is it?

Online now: OPEN TEST | IRON HAVEN | PvE. About 20 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 7 October 2026.

Where is OPEN TEST | IRON HAVEN | PvE located?

A region is not published for OPEN TEST | IRON HAVEN | PvE. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 185.156.53.136:26271 is its address.

Does OPEN TEST | IRON HAVEN | PvE run smoothly?

The last 48 hours brought an average of 57 server fps and a floor of 19. Buildings, deployables and the rest of the world came to as much as 88,533 entities. Memory use reached 2,905 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include OPEN TEST | IRON HAVEN | PvE?

These Rust Heatmap lists include OPEN TEST | IRON HAVEN | PvE: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on OPEN TEST | IRON HAVEN | PvE mean?

gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags OPEN TEST | IRON HAVEN | PvE publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join OPEN TEST | IRON HAVEN | PvE?

To join by console, open it with F1 in Rust and enter client.connect 185.156.53.136:26271. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.