Offline Multiplayer Simulation
Offline 185.146.53.122:28015 checked 37d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 14:52 UTC37d ago | 1° | – | running | 0 |
| Mon 21 Sep, 15:45 UTC38d ago | 1° | – | 1 days | 1 |
| Sat 19 Sep, 16:24 UTC40d ago | 1° | – | 2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Offline Multiplayer Simulation?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Offline Multiplayer Simulation?
No next wipe can be predicted: Offline Multiplayer Simulation wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 37 days 8 hours ago.
Population
How busy is Offline Multiplayer Simulation?
The last time Offline Multiplayer Simulation was seen was 37 days 4 hours ago, and it is offline now.
How does Offline Multiplayer Simulation rank against other Rust servers?
The top 67% of ranked servers includes Offline Multiplayer Simulation, at #15,460 for player hours over the last seven days.
Rules and settings
Which map does Offline Multiplayer Simulation run?
A procedural map, generated by the game, runs on Offline Multiplayer Simulation.
What are the rules and settings on Offline Multiplayer Simulation?
The name Offline Multiplayer Simulation does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Offline Multiplayer Simulation run?
Rust network protocol 2633 and build 165217 is the build Offline Multiplayer Simulation runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Offline Multiplayer Simulation online, and how reliable is it?
Offline at the moment: Offline Multiplayer Simulation was last seen 37 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 19 September 2026.
Where is Offline Multiplayer Simulation located?
No region is published by Offline Multiplayer Simulation. Rust Heatmap shows the location a server states. It does not look up the machine's location. 185.146.53.122:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Offline Multiplayer Simulation?
These Rust Heatmap lists include Offline Multiplayer Simulation: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Offline Multiplayer Simulation mean?
These are the tags Offline Multiplayer Simulation publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Offline Multiplayer Simulation?
To join by console, open it with F1 in Rust and enter client.connect 185.146.53.122:28015. Or press Launch Rust on this page, which connects you through Steam.