[PVE] SafeZone x0.5
Offline 185.124.153.76:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:47 UTC24d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [PVE] SafeZone x0.5?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on [PVE] SafeZone x0.5?
Its rhythm cannot yet be told: too few of [PVE] SafeZone x0.5's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 11 hours ago.
Population
How busy is [PVE] SafeZone x0.5?
Last seen 17 days 5 hours ago, [PVE] SafeZone x0.5 is offline at the moment.
How does [PVE] SafeZone x0.5 rank against other Rust servers?
Player hours over seven days put [PVE] SafeZone x0.5 at #15,881, in the top 72% of ranked servers.
Map and rules
Which map does [PVE] SafeZone x0.5 run?
[PVE] SafeZone x0.5 runs a procedural map of size 4,250 with seed 520261016, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [PVE] SafeZone x0.5?
According to its name, [PVE] SafeZone x0.5 has a 0.5x gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does [PVE] SafeZone x0.5 run?
The build on [PVE] SafeZone x0.5 is Rust network protocol 2634 and build 166652, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [PVE] SafeZone x0.5 online, and how reliable is it?
Last seen 17 days 5 hours ago, [PVE] SafeZone x0.5 is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 September 2026.
Where is [PVE] SafeZone x0.5 located?
No region is published by [PVE] SafeZone x0.5. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 185.124.153.76:28015.
Tags
Which Rust Heatmap lists and filters include [PVE] SafeZone x0.5?
Modded Rust servers, by live population are the Rust Heatmap lists that [PVE] SafeZone x0.5 fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [PVE] SafeZone x0.5 mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags [PVE] SafeZone x0.5 publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [PVE] SafeZone x0.5?
To join by console, open it with F1 in Rust and enter client.connect 185.124.153.76:28015. Or press Launch Rust on this page, which connects you through Steam.