Rust HeatmapInfrared · players
IR live Players65,587 Servers11,740 Warm3,350 Fresh wipes · 3h201 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 2° now Linear · 0–11° · slots

Mojaste la Vainilla? WTN-TEAM

Offline 181.105.106.225:28015 checked 45d ago

vanillamoddedcarbon
Sp1 · players now 2/ 11
18% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#12,412
rank
no region published
46d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 45d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
32 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
50 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
238 / 260

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Mojaste la Vainilla? WTN-TEAM?

Its rhythm cannot yet be told: too few of Mojaste la Vainilla? WTN-TEAM's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 46 days 22 hours ago.

Population

How busy is Mojaste la Vainilla? WTN-TEAM?

Mojaste la Vainilla? WTN-TEAM went quiet 45 days 22 hours ago and is offline right now.

How does Mojaste la Vainilla? WTN-TEAM rank against other Rust servers?

The top – of ranked servers includes Mojaste la Vainilla? WTN-TEAM, at #12,412 for player hours over the last seven days.

Settings and rules

Which map does Mojaste la Vainilla? WTN-TEAM run?

The game generates the procedural map on Mojaste la Vainilla? WTN-TEAM.

What are the rules and settings on Mojaste la Vainilla? WTN-TEAM?

No gather rate appears in the name Mojaste la Vainilla? WTN-TEAM. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is off.

Location and uptime

Which version of Rust does Mojaste la Vainilla? WTN-TEAM run?

Rust network protocol 2633 and build 163493 is the build Mojaste la Vainilla? WTN-TEAM runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Mojaste la Vainilla? WTN-TEAM online, and how reliable is it?

Mojaste la Vainilla? WTN-TEAM is down just now; the last sighting was 45 days 22 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is Mojaste la Vainilla? WTN-TEAM located?

Nothing about a region comes from Mojaste la Vainilla? WTN-TEAM. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 181.105.106.225:28015.

Tags

Which Rust Heatmap lists and filters include Mojaste la Vainilla? WTN-TEAM?

Modded Rust servers, by live population are the Rust Heatmap lists that Mojaste la Vainilla? WTN-TEAM fits. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Mojaste la Vainilla? WTN-TEAM mean?

These are the tags Mojaste la Vainilla? WTN-TEAM publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp11 (Max players): The slot count is 11; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163493 (Build): This build is 163493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Mojaste la Vainilla? WTN-TEAM?

Press F1 in Rust to open the console, then enter client.connect 181.105.106.225:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp11,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs163493,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp11
Max players The slot count is 11.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, run the same version: game protocol 2633.
cs163493
Build This build is 163493.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.