[AU] OzRust.com Development
Offline OC 180.150.25.250:28014 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 22:50 UTC, in 3h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 22:50 UTC13d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [AU] OzRust.com Development?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on [AU] OzRust.com Development?
Its tag guides the prediction because [AU] OzRust.com Development's wipe record is too thin to confirm the schedule. Thursday 29 October at 22:50 UTC is when its next wipe is due. The world in play now was made 13 days 20 hours ago. The tags declare one wipe every two weeks.
Player counts
How busy is [AU] OzRust.com Development?
Last seen 6 days 13 hours ago, [AU] OzRust.com Development is offline at the moment. Averaged over the past week: 0 players.
How does [AU] OzRust.com Development rank against other Rust servers?
Seven-day player hours place [AU] OzRust.com Development at #15,289, in the top 69% of ranked servers; within Oceania it is #177.
Settings and rules
Which map does [AU] OzRust.com Development run?
[AU] OzRust.com Development runs a procedural map, which the game generates.
What are the rules and settings on [AU] OzRust.com Development?
The name [AU] OzRust.com Development does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [AU] OzRust.com Development run?
Rust network protocol 2634 and build 167781 is the build [AU] OzRust.com Development runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [AU] OzRust.com Development online, and how reliable is it?
Offline at the moment: [AU] OzRust.com Development was last seen 6 days 13 hours ago. It was up 31 of 168 hours across the last 7 full days, or 18% of the time. Rust Heatmap has had it on record since 4 October 2026.
Where is [AU] OzRust.com Development located?
The OC tag is how [AU] OzRust.com Development lists itself in Oceania. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 180.150.25.250:28014 is its address.
Tags
Which Rust Heatmap lists and filters include [AU] OzRust.com Development?
These Rust Heatmap lists include [AU] OzRust.com Development: Oceania Rust servers, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [AU] OzRust.com Development mean?
The game's server browser reads the tags [AU] OzRust.com Development publishes: gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): Slot count: 150; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; OC (Oceania): Oceania is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [AU] OzRust.com Development?
Press F1 in Rust to open the console, then enter client.connect 180.150.25.250:28014. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.