Rust HeatmapInfrared · players
IR live Players102,993 Servers11,872 Warm3,951 Fresh wipes · 3h555 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–150° · slots

[AU] OzRust.com Development

Offline OC 180.150.25.250:28014 checked 6d ago

biweekly wipes moddedoxidepve
Sp1 · players now 0/ 150
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,289
rank
top 69% · #177 in OC
13d ago
last wipe
biweekly schedule
3h
next wipe
Thu 29 Oct, 22:50 UTC
UTC checked 6d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 22:50 UTC, in 3h. Its biweekly schedule tag · low confidence

0
wipe-day peak
players, last three wipes

Coming wipes

3h
Thu 29 Oct, 22:50 UTC
6d 23h
Thu 5 Nov, 19:00 UTC
FW
14d 3h
Thu 12 Nov, 22:50 UTC
28d 3h
Thu 26 Nov, 22:50 UTC
34d 23h
Thu 3 Dec, 19:00 UTC
FW
42d 3h
Thu 10 Dec, 22:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:50 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons
OC · no group limit · biweekly · 36 on average
16 / 2000
[AU] OzRust.com PvE | Jetpacks | Kits | Events
OC · groups of 8+ · biweekly · 2 on average
0 / 150
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
OC · groups of 8+ · monthly · 13 on average
1 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing
OC · groups of 8+ · monthly · 9 on average
2 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event
OC · groups of 8+ · monthly · 7 on average
2 / 100
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]
OC · groups of 8+ · weekly · 4 on average
0 / 30

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [AU] OzRust.com Development?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 1 hours in.

What is the wipe schedule on [AU] OzRust.com Development?

Its tag guides the prediction because [AU] OzRust.com Development's wipe record is too thin to confirm the schedule. Thursday 29 October at 22:50 UTC is when its next wipe is due. The world in play now was made 13 days 20 hours ago. The tags declare one wipe every two weeks.

Player counts

How busy is [AU] OzRust.com Development?

Last seen 6 days 13 hours ago, [AU] OzRust.com Development is offline at the moment. Averaged over the past week: 0 players.

How does [AU] OzRust.com Development rank against other Rust servers?

Seven-day player hours place [AU] OzRust.com Development at #15,289, in the top 69% of ranked servers; within Oceania it is #177.

Settings and rules

Which map does [AU] OzRust.com Development run?

[AU] OzRust.com Development runs a procedural map, which the game generates.

What are the rules and settings on [AU] OzRust.com Development?

The name [AU] OzRust.com Development does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [AU] OzRust.com Development run?

Rust network protocol 2634 and build 167781 is the build [AU] OzRust.com Development runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is [AU] OzRust.com Development online, and how reliable is it?

Offline at the moment: [AU] OzRust.com Development was last seen 6 days 13 hours ago. It was up 31 of 168 hours across the last 7 full days, or 18% of the time. Rust Heatmap has had it on record since 4 October 2026.

Where is [AU] OzRust.com Development located?

The OC tag is how [AU] OzRust.com Development lists itself in Oceania. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 180.150.25.250:28014 is its address.

Tags

Which Rust Heatmap lists and filters include [AU] OzRust.com Development?

These Rust Heatmap lists include [AU] OzRust.com Development: Oceania Rust servers, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.

What do the server tags on [AU] OzRust.com Development mean?

The game's server browser reads the tags [AU] OzRust.com Development publishes: gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): Slot count: 150; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; OC (Oceania): Oceania is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join [AU] OzRust.com Development?

Press F1 in Rust to open the console, then enter client.connect 180.150.25.250:28014. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp150
Max players Slot count: 150.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

OC
Oceania Oceania is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.