Private Rust Map Lab
Online 178.254.6.6:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:16 UTC9d ago | 2° | – | running | 0 |
| Fri 16 Oct, 12:57 UTC11d ago | 2° | – | 1.8 days | 0 |
| Tue 13 Oct, 13:35 UTC14d ago | 1° | halved by day 1 | 3 days | 0 |
| Mon 12 Oct, 09:39 UTC15d ago | 1° | – | 1.2 days | 0 |
| Sun 11 Oct, 14:53 UTC16d ago | 1° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Private Rust Map Lab?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Private Rust Map Lab?
No next wipe can be predicted: Private Rust Map Lab wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 9 days 21 hours ago.
Population
How busy is Private Rust Map Lab?
0 players are connected to Private Rust Map Lab at the moment. The average across the last seven days is 0 players.
How does Private Rust Map Lab rank against other Rust servers?
Player hours over seven days put Private Rust Map Lab at #15,419, in the top 69% of ranked servers.
Settings and rules
Which map does Private Rust Map Lab run?
Private Rust Map Lab runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on Private Rust Map Lab?
No gather rate appears in the name Private Rust Map Lab. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Private Rust Map Lab run?
The build on Private Rust Map Lab is Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Private Rust Map Lab online, and how reliable is it?
Right now Private Rust Map Lab shows as online. Its reported uptime dates the last restart to about 27 minutes ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 11 October 2026.
Where is Private Rust Map Lab located?
Nothing about a region comes from Private Rust Map Lab. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 178.254.6.6:28015 is its address.
Does Private Rust Map Lab run smoothly?
It averaged 57 server fps over the last 48 hours, with a low of 3. The world held as many as 124,884 entities, buildings and deployables included. Memory use reached 2,715 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Private Rust Map Lab?
These Rust Heatmap lists include Private Rust Map Lab: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Private Rust Map Lab mean?
The game's server browser reads the tags Private Rust Map Lab publishes: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Private Rust Map Lab?
Press F1 in Rust to open the console, then enter client.connect 178.254.6.6:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.