DeepSea local validation
Offline 178.222.157.41:28025 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC11d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on DeepSea local validation?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on DeepSea local validation?
DeepSea local validation has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 11 days 17 hours ago.
Population
How busy is DeepSea local validation?
The last time DeepSea local validation was seen was 11 days 11 hours ago, and it is offline now.
How does DeepSea local validation rank against other Rust servers?
The top 70% of ranked servers includes DeepSea local validation, at #15,295 for player hours over the last seven days.
Settings and rules
Which map does DeepSea local validation run?
The game generates the procedural map on DeepSea local validation.
What are the rules and settings on DeepSea local validation?
No gather rate appears in the name DeepSea local validation. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does DeepSea local validation run?
The build on DeepSea local validation is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is DeepSea local validation online, and how reliable is it?
Offline at the moment: DeepSea local validation was last seen 11 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 17 October 2026.
Where is DeepSea local validation located?
A region is not published for DeepSea local validation. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 178.222.157.41:28025.
Lists and filters
Which Rust Heatmap lists and filters include DeepSea local validation?
Modded Rust servers, by live population are the Rust Heatmap lists that DeepSea local validation fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on DeepSea local validation mean?
gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags DeepSea local validation publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join DeepSea local validation?
Press F1 in Rust to open the console, then enter client.connect 178.222.157.41:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.