Odesa
Online 178.212.192.247:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 16:06 UTC3d ago | 1° | – | running | 0 |
| Fri 23 Oct, 11:34 UTC5d ago | 1° | held half | 2.2 days | 1 |
| Wed 21 Oct, 21:58 UTC7d ago | 3° | – | 1.6 days | 0 |
| Tue 20 Oct, 10:10 UTC8d ago | 2° | – | 1.5 days | 0 |
| Fri 2 Oct, 11:42 UTC26d ago | 1° | held half | 17.9 days | 1 |
| Fri 2 Oct, 05:26 UTC27d ago | 1° | – | 0.3 days | 0 |
| Thu 1 Oct, 20:05 UTC FW27d ago | 2° | – | 0.4 days | 0 |
| Fri 18 Sep, 18:50 UTC40d ago | 1° | held half | 13.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Odesa?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Odesa?
No next wipe can be predicted: Odesa wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 3 days 15 hours ago.
Player counts
How busy is Odesa?
Of 10 slots on Odesa, 1 are in use right now. The average across the last seven days is 1 players; the peak reached 3. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How does Odesa rank against other Rust servers?
The top 20% of ranked servers includes Odesa, at #4,556 for player hours over the last seven days.
Settings and rules
Which map does Odesa run?
A procedural map, generated by the game, runs on Odesa.
What are the rules and settings on Odesa?
A gather rate is not given in the name Odesa. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Odesa run?
Rust network protocol 2635 and build 168909 is the build Odesa runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Odesa online, and how reliable is it?
Online now: Odesa. It was up 103 of 168 hours across the last 7 full days, or 61% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Odesa located?
No region is published by Odesa. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 178.212.192.247:28015.
Lists and filters
Which Rust Heatmap lists and filters include Odesa?
These Rust Heatmap lists include Odesa: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Odesa mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Odesa publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Odesa?
Enter client.connect 178.212.192.247:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.