Event Test Server
Offline 178.208.110.3:28035 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Event Test Server?
Its rhythm cannot yet be told: too few of Event Test Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 days 11 hours ago.
Population
How busy is Event Test Server?
Last seen 4 days 11 hours ago, Event Test Server is offline at the moment. A seven-day average of 0 players.
How does Event Test Server rank against other Rust servers?
Player hours over seven days put Event Test Server at #15,420, in the top 69% of ranked servers.
Map and rules
Which map does Event Test Server run?
A procedural map, generated by the game, runs on Event Test Server.
What are the rules and settings on Event Test Server?
No gather rate appears in the name Event Test Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Event Test Server run?
The build on Event Test Server is Rust network protocol 2634 and build 167398, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Event Test Server online, and how reliable is it?
Offline at the moment: Event Test Server was last seen 4 days 11 hours ago. It was up 0 of 96 hours across the last 4 full days, or 0% of the time. The first record of it on Rust Heatmap is 23 October 2026.
Where is Event Test Server located?
No region is published by Event Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 178.208.110.3:28035.
Tags
Which Rust Heatmap lists and filters include Event Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Event Test Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Event Test Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): Slot count: 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Event Test Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Event Test Server?
Enter client.connect 178.208.110.3:28035 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.