Event Test Server
Offline 178.208.102.192:28035 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 13:09 UTC5d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Event Test Server?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Event Test Server?
Event Test Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 5 days 17 hours ago the server made the world it is on now.
Player counts
How busy is Event Test Server?
Event Test Server went quiet 5 days 17 hours ago and is offline right now. A seven-day average of 0 players.
How does Event Test Server rank against other Rust servers?
Player hours over seven days put Event Test Server at #15,400, in the top 69% of ranked servers.
Settings and rules
Which map does Event Test Server run?
A procedural map, generated by the game, runs on Event Test Server.
What are the rules and settings on Event Test Server?
A gather rate is not given in the name Event Test Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Event Test Server run?
Rust network protocol 2634 and build 167398 on Windows is what Event Test Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Event Test Server online, and how reliable is it?
Offline at the moment: Event Test Server was last seen 5 days 17 hours ago. 0 of 120 hours up over the last 5 full days, which is 0%. It first appears in Rust Heatmap records on 22 October 2026.
Where is Event Test Server located?
Nothing about a region comes from Event Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 178.208.102.192:28035.
Lists and filters
Which Rust Heatmap lists and filters include Event Test Server?
The Rust Heatmap lists that Event Test Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Event Test Server mean?
The game's server browser reads the tags Event Test Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Event Test Server?
Enter client.connect 178.208.102.192:28035 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.