Rust HeatmapInfrared · players
IR live Players59,281 Servers11,765 Warm3,483 Fresh wipes · 3h134 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–1° · slots

DevServer

Offline 178.205.127.60:28015 checked 16d ago

moddedoxide
Sp1 · players now 1/ 1
100% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,321
rank
top 61%
16d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 16d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
72 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
71 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
60 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on DevServer?

The record of DevServer's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 5 hours ago.

Player counts

How busy is DevServer?

Last seen 16 days 4 hours ago, DevServer is offline at the moment.

How does DevServer rank against other Rust servers?

Player hours over seven days put DevServer at #13,321, in the top 61% of ranked servers.

Settings and rules

What are the rules and settings on DevServer?

The name DevServer does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does DevServer run?

Rust network protocol 2634 and build 167584 is the build DevServer runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is DevServer online, and how reliable is it?

Offline at the moment: DevServer was last seen 16 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 12 October 2026.

Where is DevServer located?

A region is not published for DevServer. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 178.205.127.60:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include DevServer?

The Rust Heatmap lists that DevServer fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on DevServer mean?

These are the tags DevServer publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167584 (Build): The game build here is 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join DevServer?

Enter client.connect 178.205.127.60:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players This server has 1 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167584
Build The game build here is 167584.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.