ScoobyDooRUST
Offline 178.176.189.70:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC15d ago | 1° | – | running | 0 |
| Sun 11 Oct, 16:54 UTC17d ago | 1° | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ScoobyDooRUST?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on ScoobyDooRUST?
The record of ScoobyDooRUST's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 15 days 22 hours ago.
Player counts
How busy is ScoobyDooRUST?
Last seen 10 days 2 hours ago, ScoobyDooRUST is offline at the moment.
How does ScoobyDooRUST rank against other Rust servers?
Ranked #15,275 on seven-day player hours, ScoobyDooRUST is in the top 70% of all ranked servers.
Settings and rules
Which map does ScoobyDooRUST run?
The game generates the procedural map on ScoobyDooRUST.
What are the rules and settings on ScoobyDooRUST?
No gather rate appears in the name ScoobyDooRUST. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does ScoobyDooRUST run?
The build on ScoobyDooRUST is Rust network protocol 2634 and build 167584, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is ScoobyDooRUST online, and how reliable is it?
Offline at the moment: ScoobyDooRUST was last seen 10 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 6 October 2026.
Where is ScoobyDooRUST located?
No region is published by ScoobyDooRUST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 178.176.189.70:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include ScoobyDooRUST?
These Rust Heatmap lists include ScoobyDooRUST: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ScoobyDooRUST mean?
gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167584 (Build): This build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags ScoobyDooRUST publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join ScoobyDooRUST?
Enter client.connect 178.176.189.70:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.