ScoobyDooRUST
Offline 178.176.151.150:28015 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC15d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ScoobyDooRUST?
Its recent wipes drew an average peak of 1 players. 19 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on ScoobyDooRUST?
The record of ScoobyDooRUST's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 15 days 1 hours ago the server made the world it is on now.
Population
How busy is ScoobyDooRUST?
ScoobyDooRUST went quiet 14 days 1 hours ago and is offline right now.
How does ScoobyDooRUST rank against other Rust servers?
Ranked #15,267 on seven-day player hours, ScoobyDooRUST is in the top 71% of all ranked servers.
Rules and settings
Which map does ScoobyDooRUST run?
ScoobyDooRUST runs a procedural map, which the game generates.
What are the rules and settings on ScoobyDooRUST?
A gather rate is not given in the name ScoobyDooRUST. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does ScoobyDooRUST run?
Rust network protocol 2634 and build 167584 on Windows is what ScoobyDooRUST runs. Steam updates your game for you, and the protocol has to match for you to join.
Is ScoobyDooRUST online, and how reliable is it?
Offline at the moment: ScoobyDooRUST was last seen 14 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 October 2026.
Where is ScoobyDooRUST located?
A region is not published for ScoobyDooRUST. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 178.176.151.150:28015.
Tags
Which Rust Heatmap lists and filters include ScoobyDooRUST?
Modded Rust servers, by live population are the Rust Heatmap lists that ScoobyDooRUST fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on ScoobyDooRUST mean?
The game's server browser reads the tags ScoobyDooRUST publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): The game build here is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join ScoobyDooRUST?
Enter client.connect 178.176.151.150:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.