Build Server
Offline 178.165.65.136:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:12 UTC21d ago | 1° | – | running | 0 |
| Thu 17 Sep, 13:12 UTC40d ago | 2° | halved by day 2 | 18.9 days | 0 |
| Mon 14 Sep, 19:58 UTC43d ago | 0° | – | 2.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Build Server?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on Build Server?
Wipes come at irregular times on Build Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 21 days 9 hours ago.
Player counts
How busy is Build Server?
Build Server went quiet 21 days 6 hours ago and is offline right now.
How does Build Server rank against other Rust servers?
The top 61% of ranked servers includes Build Server, at #13,775 for player hours over the last seven days.
Rules and settings
Which map does Build Server run?
The game generates the procedural map on Build Server.
What are the rules and settings on Build Server?
The name Build Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Build Server run?
Rust network protocol 2634 and build 166652 on Windows is what Build Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Build Server online, and how reliable is it?
Offline at the moment: Build Server was last seen 21 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Build Server located?
A region is not published for Build Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 178.165.65.136:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Build Server?
The Rust Heatmap lists that Build Server fits are: Rust build servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Build Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Build Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Build Server?
Press F1 in Rust to open the console, then enter client.connect 178.165.65.136:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.