AdminDeepCoverSnapshotLab
Offline 178.123.231.141:28145 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on AdminDeepCoverSnapshotLab?
AdminDeepCoverSnapshotLab has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 2 days 7 hours ago.
Population
How busy is AdminDeepCoverSnapshotLab?
AdminDeepCoverSnapshotLab went quiet 2 days 7 hours ago and is offline right now. The average across the last seven days is 0 players.
How does AdminDeepCoverSnapshotLab rank against other Rust servers?
Player hours over seven days put AdminDeepCoverSnapshotLab at #15,348, in the top 69% of ranked servers.
Map and rules
Which map does AdminDeepCoverSnapshotLab run?
The game generates the procedural map on AdminDeepCoverSnapshotLab.
What are the rules and settings on AdminDeepCoverSnapshotLab?
No gather rate appears in the name AdminDeepCoverSnapshotLab. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does AdminDeepCoverSnapshotLab run?
Rust network protocol 2635 and build 168909 is the build AdminDeepCoverSnapshotLab runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is AdminDeepCoverSnapshotLab online, and how reliable is it?
Last seen 2 days 7 hours ago, AdminDeepCoverSnapshotLab is offline right now. It was up 0 of 24 hours in the last 1 full day, or 0% of the time. It first appears in Rust Heatmap records on 26 October 2026.
Where is AdminDeepCoverSnapshotLab located?
Nothing about a region comes from AdminDeepCoverSnapshotLab. Rust Heatmap shows the location a server states. It does not look up the machine's location. 178.123.231.141:28145 is its address.
Lists and filters
Which Rust Heatmap lists and filters include AdminDeepCoverSnapshotLab?
Modded Rust servers, by live population are the Rust Heatmap lists that AdminDeepCoverSnapshotLab fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on AdminDeepCoverSnapshotLab mean?
The game's server browser reads the tags AdminDeepCoverSnapshotLab publishes: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): Slot count: 8; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join AdminDeepCoverSnapshotLab?
Press F1 in Rust to open the console, then enter client.connect 178.123.231.141:28145. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.