Rust Oxide Dev - Local
Offline 178.120.59.3:28115 checked 40d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Oxide Dev - Local?
Its rhythm cannot yet be told: too few of Rust Oxide Dev - Local's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 48 days 5 hours ago the server made the world it is on now.
Player counts
How busy is Rust Oxide Dev - Local?
The last time Rust Oxide Dev - Local was seen was 40 days 17 hours ago, and it is offline now.
How does Rust Oxide Dev - Local rank against other Rust servers?
The top – of ranked servers includes Rust Oxide Dev - Local, at #13,271 for player hours over the last seven days.
Map and rules
Which map does Rust Oxide Dev - Local run?
The game generates the procedural map on Rust Oxide Dev - Local.
What are the rules and settings on Rust Oxide Dev - Local?
A gather rate is not given in the name Rust Oxide Dev - Local. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rust Oxide Dev - Local run?
Rust network protocol 2633 and build 164530 on Windows is what Rust Oxide Dev - Local runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Oxide Dev - Local online, and how reliable is it?
Offline at the moment: Rust Oxide Dev - Local was last seen 40 days 17 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 17 September 2026.
Where is Rust Oxide Dev - Local located?
Nothing about a region comes from Rust Oxide Dev - Local. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 178.120.59.3:28115 is its address.
Tags
Which Rust Heatmap lists and filters include Rust Oxide Dev - Local?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Oxide Dev - Local fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Rust Oxide Dev - Local mean?
These are the tags Rust Oxide Dev - Local publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): The game build here is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust Oxide Dev - Local?
Enter client.connect 178.120.59.3:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.