Rust Oxide Dev - Local
Offline 178.120.10.137:28115 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Oxide Dev - Local?
The record of Rust Oxide Dev - Local's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 days 23 hours ago.
Population
How busy is Rust Oxide Dev - Local?
The last time Rust Oxide Dev - Local was seen was 13 days 13 hours ago, and it is offline now.
How does Rust Oxide Dev - Local rank against other Rust servers?
Ranked #15,129 on seven-day player hours, Rust Oxide Dev - Local is in the top 70% of all ranked servers.
Settings and rules
Which map does Rust Oxide Dev - Local run?
Rust Oxide Dev - Local runs a procedural map, which the game generates.
What are the rules and settings on Rust Oxide Dev - Local?
The name Rust Oxide Dev - Local does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rust Oxide Dev - Local run?
The build on Rust Oxide Dev - Local is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Oxide Dev - Local online, and how reliable is it?
Last seen 13 days 13 hours ago, Rust Oxide Dev - Local is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 16 October 2026.
Where is Rust Oxide Dev - Local located?
No region is published by Rust Oxide Dev - Local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 178.120.10.137:28115 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Rust Oxide Dev - Local?
These Rust Heatmap lists include Rust Oxide Dev - Local: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Rust Oxide Dev - Local mean?
The game's server browser reads the tags Rust Oxide Dev - Local publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rust Oxide Dev - Local?
Enter client.connect 178.120.10.137:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.