Rust Local - Testes
Offline 177.37.136.172:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 05:47 UTC27d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust Local - Testes?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Rust Local - Testes?
Its rhythm cannot yet be told: too few of Rust Local - Testes's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 20 hours ago.
Population
How busy is Rust Local - Testes?
Rust Local - Testes went quiet 27 days 19 hours ago and is offline right now.
How does Rust Local - Testes rank against other Rust servers?
Player hours over seven days put Rust Local - Testes at #14,279, in the top 60% of ranked servers.
Map and rules
Which map does Rust Local - Testes run?
Rust Local - Testes runs a procedural map, which the game generates.
What are the rules and settings on Rust Local - Testes?
A gather rate is not given in the name Rust Local - Testes. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Rust Local - Testes run?
Rust network protocol 2633 and build 165217 on Windows is what Rust Local - Testes runs. To join, your game must match the protocol; Steam handles the update.
Is Rust Local - Testes online, and how reliable is it?
Offline at the moment: Rust Local - Testes was last seen 27 days 19 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 30 September 2026.
Where is Rust Local - Testes located?
A region is not published for Rust Local - Testes. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 177.37.136.172:28015.
Tags
Which Rust Heatmap lists and filters include Rust Local - Testes?
These Rust Heatmap lists include Rust Local - Testes: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Local - Testes mean?
These are the tags Rust Local - Testes publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): Build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Rust Local - Testes?
Press F1 in Rust to open the console, then enter client.connect 177.37.136.172:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.