Rust HeatmapInfrared · players
IR live Players78,653 Servers11,789 Warm3,571 Fresh wipes · 3h243 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

Toddy Dev Server

Offline 177.145.34.247:28015 checked 4d ago

vanillamoddedcarbon
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,276
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 4d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 24 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 21:48 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
43 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
80 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
32 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
84 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
302 / 310

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Toddy Dev Server?

Its recent wipes drew an average peak of 1 players. 24 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Toddy Dev Server?

Toddy Dev Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 16 hours ago the server made the world it is on now.

Player counts

How busy is Toddy Dev Server?

The last time Toddy Dev Server was seen was 4 days 14 hours ago, and it is offline now. The average across the last seven days is 0 players.

How does Toddy Dev Server rank against other Rust servers?

Ranked #15,276 on seven-day player hours, Toddy Dev Server is in the top 69% of all ranked servers.

Rules and settings

What are the rules and settings on Toddy Dev Server?

A gather rate is not given in the name Toddy Dev Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Toddy Dev Server run?

Rust network protocol 2635 and build 168909 is the build Toddy Dev Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Toddy Dev Server online, and how reliable is it?

Last seen 4 days 14 hours ago, Toddy Dev Server is offline right now. It was up 53 of 168 hours across the last 7 full days, or 32% of the time. It first appears in Rust Heatmap records on 18 October 2026.

Where is Toddy Dev Server located?

No region is published by Toddy Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 177.145.34.247:28015.

Tags

Which Rust Heatmap lists and filters include Toddy Dev Server?

Modded Rust servers, by live population are the Rust Heatmap lists that Toddy Dev Server fits. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Toddy Dev Server mean?

The game's server browser reads the tags Toddy Dev Server publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Toddy Dev Server?

Press F1 in Rust to open the console, then enter client.connect 177.145.34.247:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players Slot count: 40.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.