Toddy Dev Server
Offline 177.145.34.247:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 24 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 21:48 UTC11d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Toddy Dev Server?
Its recent wipes drew an average peak of 1 players. 24 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Toddy Dev Server?
Toddy Dev Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 16 hours ago the server made the world it is on now.
Player counts
How busy is Toddy Dev Server?
The last time Toddy Dev Server was seen was 4 days 14 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does Toddy Dev Server rank against other Rust servers?
Ranked #15,276 on seven-day player hours, Toddy Dev Server is in the top 69% of all ranked servers.
Rules and settings
What are the rules and settings on Toddy Dev Server?
A gather rate is not given in the name Toddy Dev Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Toddy Dev Server run?
Rust network protocol 2635 and build 168909 is the build Toddy Dev Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Toddy Dev Server online, and how reliable is it?
Last seen 4 days 14 hours ago, Toddy Dev Server is offline right now. It was up 53 of 168 hours across the last 7 full days, or 32% of the time. It first appears in Rust Heatmap records on 18 October 2026.
Where is Toddy Dev Server located?
No region is published by Toddy Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 177.145.34.247:28015.
Tags
Which Rust Heatmap lists and filters include Toddy Dev Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Toddy Dev Server fits. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Toddy Dev Server mean?
The game's server browser reads the tags Toddy Dev Server publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Toddy Dev Server?
Press F1 in Rust to open the console, then enter client.connect 177.145.34.247:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.