Toddy Dev Server
Online 177.145.33.186:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:49 UTC2d ago | 3° | – | running | 0 |
| Sun 25 Oct, 19:00 UTC4d ago | 3° | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Toddy Dev Server?
The average peak across its recent wipes is 3 players. 4 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Toddy Dev Server?
Toddy Dev Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 3 days 20 hours ago the server made the world it is on now.
Population
How busy is Toddy Dev Server?
Toddy Dev Server currently has 0 of its 40 slots filled. Averaged over the past week: 0 players, peaking at 3. Its busiest point in the last 48 hours was 23:00 UTC, averaging 2 players.
How does Toddy Dev Server rank against other Rust servers?
Player hours over seven days put Toddy Dev Server at #5,447, in the top 24% of ranked servers.
Rules and settings
What are the rules and settings on Toddy Dev Server?
A gather rate is not given in the name Toddy Dev Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Toddy Dev Server run?
Rust network protocol 2635 and build 168909 on Linux is what Toddy Dev Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Toddy Dev Server online, and how reliable is it?
Online now: Toddy Dev Server. It was up 71 of 72 hours across the last 3 full days, or 99% of the time. Rust Heatmap has had it on record since 25 October 2026.
Where is Toddy Dev Server located?
A region is not published for Toddy Dev Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 177.145.33.186:28015.
Tags
Which Rust Heatmap lists and filters include Toddy Dev Server?
The Rust Heatmap lists that Toddy Dev Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Toddy Dev Server mean?
The game's server browser reads the tags Toddy Dev Server publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Toddy Dev Server?
To join by console, open it with F1 in Rust and enter client.connect 177.145.33.186:28015. Or press Launch Rust on this page, which connects you through Steam.