SpyExpeditions Development Server
Offline 177.138.189.139:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on SpyExpeditions Development Server?
Its rhythm cannot yet be told: too few of SpyExpeditions Development Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 16 days ago the server made the world it is on now.
Population
How busy is SpyExpeditions Development Server?
SpyExpeditions Development Server went quiet 15 days 17 hours ago and is offline right now.
How does SpyExpeditions Development Server rank against other Rust servers?
The top 60% of ranked servers includes SpyExpeditions Development Server, at #13,027 for player hours over the last seven days.
Rules and settings
Which map does SpyExpeditions Development Server run?
SpyExpeditions Development Server runs a procedural map, which the game generates.
What are the rules and settings on SpyExpeditions Development Server?
The name SpyExpeditions Development Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does SpyExpeditions Development Server run?
The build on SpyExpeditions Development Server is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is SpyExpeditions Development Server online, and how reliable is it?
SpyExpeditions Development Server is down just now; the last sighting was 15 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 October 2026.
Where is SpyExpeditions Development Server located?
Nothing about a region comes from SpyExpeditions Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 177.138.189.139:28015.
Tags
Which Rust Heatmap lists and filters include SpyExpeditions Development Server?
These Rust Heatmap lists include SpyExpeditions Development Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SpyExpeditions Development Server mean?
These are the tags SpyExpeditions Development Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join SpyExpeditions Development Server?
Enter client.connect 177.138.189.139:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.