Toddy Dev Server
Offline 177.133.139.81:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:01 UTC15d ago | 1° | – | running | 0 |
| Tue 13 Oct, 05:09 UTC16d ago | 1° | – | 0.7 days | 0 |
| Mon 12 Oct, 18:34 UTC16d ago | 1° | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Toddy Dev Server?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Toddy Dev Server?
Wipes come at irregular times on Toddy Dev Server, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 11 hours ago.
Player counts
How busy is Toddy Dev Server?
Last seen 12 days 9 hours ago, Toddy Dev Server is offline at the moment.
How does Toddy Dev Server rank against other Rust servers?
Ranked #15,222 on seven-day player hours, Toddy Dev Server is in the top 70% of all ranked servers.
Rules and settings
What are the rules and settings on Toddy Dev Server?
The name Toddy Dev Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Toddy Dev Server run?
The build on Toddy Dev Server is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Toddy Dev Server online, and how reliable is it?
Offline at the moment: Toddy Dev Server was last seen 12 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 8 October 2026.
Where is Toddy Dev Server located?
Nothing about a region comes from Toddy Dev Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 177.133.139.81:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Toddy Dev Server?
The Rust Heatmap lists that Toddy Dev Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Toddy Dev Server mean?
The game's server browser reads the tags Toddy Dev Server publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Toddy Dev Server?
Enter client.connect 177.133.139.81:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.