[LOCAL TEST]
Offline 176.88.76.123:28015 checked 38d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 20:19 UTC42d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [LOCAL TEST]?
The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [LOCAL TEST]?
Its rhythm cannot yet be told: too few of [LOCAL TEST]'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 42 days 21 hours ago the server made the world it is on now.
Player counts
How busy is [LOCAL TEST]?
[LOCAL TEST] went quiet 38 days 23 hours ago and is offline right now.
How does [LOCAL TEST] rank against other Rust servers?
Player hours over seven days put [LOCAL TEST] at #15,391, in the top – of ranked servers.
Map and rules
Which map does [LOCAL TEST] run?
The game generates the procedural map on [LOCAL TEST].
What are the rules and settings on [LOCAL TEST]?
The name [LOCAL TEST] does not specify a gather rate. 3 players is the maximum group size (trio). The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does [LOCAL TEST] run?
Rust network protocol 2633 and build 163794 is the build [LOCAL TEST] runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [LOCAL TEST] online, and how reliable is it?
Last seen 38 days 23 hours ago, [LOCAL TEST] is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is [LOCAL TEST] located?
A region is not published for [LOCAL TEST]. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 176.88.76.123:28015.
Tags
Which Rust Heatmap lists and filters include [LOCAL TEST]?
These Rust Heatmap lists include [LOCAL TEST]: Trio Rust servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio.
What do the server tags on [LOCAL TEST] mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts3 (Group limit): Teams cap at 3; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags [LOCAL TEST] publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [LOCAL TEST]?
Enter client.connect 176.88.76.123:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.